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I would prefer the use of the Godot Engine clang format. https://github.com/godotengine/godot/blob/master/.clang-format
https://github.com/codecat/godot-tbloader/blob/master/src/map/entity.cpp uses { on a separate line and https://github.com/codecat/godot-tbloader/blob/master/src/map/geo_generator.cpp { is on the same line.
The text was updated successfully, but these errors were encountered:
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I would prefer the use of the Godot Engine clang format. https://github.com/godotengine/godot/blob/master/.clang-format
https://github.com/codecat/godot-tbloader/blob/master/src/map/entity.cpp uses { on a separate line and https://github.com/codecat/godot-tbloader/blob/master/src/map/geo_generator.cpp { is on the same line.
The text was updated successfully, but these errors were encountered: