-
Notifications
You must be signed in to change notification settings - Fork 0
/
startFloor.tscn
71 lines (54 loc) · 1.59 KB
/
startFloor.tscn
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
[gd_scene load_steps=4 format=2]
[sub_resource type="GDScript" id=1]
script/source = "extends StaticBody
# class member variables go here, for example:
# var a = 2
# var b = \"textvar\"
export var FLOOR = true
func _ready():
# Called when the node is added to the scene for the first time.
# Initialization here
pass
#func _process(delta):
# # Called every frame. Delta is time since last frame.
# # Update game logic here.
# pass
"
[sub_resource type="PlaneShape" id=2]
plane = Plane( 0, 1, 0, 0 )
[sub_resource type="PlaneMesh" id=3]
custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
size = Vector2( 2, 2 )
subdivide_width = 0
subdivide_depth = 0
[node name="Spatial" type="Spatial"]
[node name="StaticBody" type="StaticBody" parent="." index="0"]
input_ray_pickable = true
input_capture_on_drag = false
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
script = SubResource( 1 )
FLOOR = true
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="0"]
shape = SubResource( 2 )
disabled = false
_sections_unfolded = [ "Transform" ]
[node name="MeshInstance" type="MeshInstance" parent="StaticBody/CollisionShape" index="0"]
transform = Transform( 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0 )
layers = 1
material_override = null
cast_shadow = 1
extra_cull_margin = 0.0
use_in_baked_light = false
lod_min_distance = 0.0
lod_min_hysteresis = 0.0
lod_max_distance = 0.0
lod_max_hysteresis = 0.0
mesh = SubResource( 3 )
skeleton = NodePath("..")
material/0 = null
_sections_unfolded = [ "Transform" ]