Replies: 6 comments 5 replies
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thanks for the request, this is interesting problem to solve. You can consider to increase number of parallel builds to decrease queue size or you can use scheduled builds to ensure you always have built last version from your branches. |
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We don't really need a build for every single commit, but we would still like to have recent builds throughout the day for QA to be able to check at anytime. |
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Another issue is that with Unity, if we cancel a build, the license won't be returned, so we're stuck with a lot of queued outdated builds |
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Any update on this? |
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hey! first of all I want to apologize for the silence. We have discussed this request internally and as result we are going to introduce some improvements how to better handle Unity licenses if build failed or was canceled. However, it's not exact the same as the original request to cancel only queued builds, but it should do a trick. Unfortunately this month is already planned but we aim to release it in Q4. I will keep this ticket open to update you once we have it's ready. Sorry again for the delay! |
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Any news on this? |
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Use case
Idea
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