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MacBook Pro - forces use of discrete graphcis #74

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lucas-nelson opened this issue Oct 23, 2013 · 2 comments
Closed

MacBook Pro - forces use of discrete graphcis #74

lucas-nelson opened this issue Oct 23, 2013 · 2 comments

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@lucas-nelson
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MacBookPro10,1 (15" MacBook Pro; "Retina, Mid 2012")
OSX 10.9
Observing using the Activity Monitor→Energy→Graphics Card
(or using gfxCardStatus from http://gfx.io/)
Battery Time Remaining versions 2.0.1 and 1.6.4

When running Battery Time Remaining 2, the graphics card is forced into discrete mode. Attempting to push it back to integrated mode, gfxCardStatus indicates that Battery Time Remaining 2 is the reason it can't (see attached image).

Same behaviour for Battery Time Remaining 1.

Using the discrete graphics mode consumes more battery power.

image

PS: gfx.io recommends this article for review: https://developer.apple.com/library/mac/qa/qa1734/_index.html

@codler
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codler commented Oct 23, 2013

Thanks for finding it! I only have a Macbook air 13"

@lucas-nelson
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Confirmed (for me at least). v2.0.2 leaves me using integrated graphics mode, Thanks!

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