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Rewatch.lua
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Rewatch.lua
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Rewatch = {}
Rewatch.__index = Rewatch
function Rewatch:new()
local self =
{
version = 80015,
-- player variables
guid = nil,
name = nil,
classId = nil,
spec = nil,
-- flags
locked = false,
combat = false,
changed = true,
clear = false,
setup = false,
debug = false,
-- modules
commands = nil,
options = nil,
profile = nil,
frame = nil,
players = {},
spells = {},
-- other
playerWidth = nil,
playerHeight = nil,
spacing = nil,
buttonSize = nil,
rezzing = nil
}
setmetatable(self, Rewatch)
return self
end
function Rewatch:Init()
rewatch:Debug("Rewatch:Init")
rewatch.guid = UnitGUID("player")
rewatch.name = UnitName("player")
rewatch.classId = select(3, UnitClass("player"))
rewatch.spec = GetSpecialization()
rewatch.setupFriends = { "Dzn", "Baschtl", "Djowie", rewatch.name.."IsTheBest" }
local classColor = RAID_CLASS_COLORS[select(2, GetClassInfo(rewatch.classId))]
rewatch.color = { r = classColor.r, g = classColor.g, b = classColor.b }
-- new users
if(not rewatch_config) then
rewatch:RaidMessage("Thank you for using Rewatch!")
rewatch:Message("|cffff7c0aThank you for using Rewatch!|r")
rewatch:Message("You can open the options menu using |cffff7c0a/rew|r.")
rewatch:Message("Tip: be sure to check out mouse-over macros or Clique!")
rewatch_config =
{
version = rewatch.version,
position = { x = UIParent:GetWidth()/2-120, y = -UIParent:GetHeight()/4 },
profiles = {},
profile = {}
}
-- updating users
elseif(rewatch_config.version < rewatch.version) then
rewatch:Message("|cffff7c0aThank you for updating Rewatch!|r")
rewatch_config.version = rewatch.version
end
-- modules
rewatch.spells = RewatchSpells:new()
rewatch.commands = RewatchCommands:new()
rewatch.options = RewatchOptions:new()
-- frame
rewatch.frame = CreateFrame("Frame", nil, UIParent, BackdropTemplateMixin and "BackdropTemplate")
rewatch.frame:SetWidth(1)
rewatch.frame:SetHeight(1)
rewatch.frame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", rewatch_config.position.x, rewatch_config.position.y)
rewatch.frame:SetMovable(true)
---@diagnostic disable-next-line: undefined-field
rewatch.frame:SetBackdrop({ bgFile = "Interface\\BUTTONS\\WHITE8X8" })
---@diagnostic disable-next-line: undefined-field
rewatch.frame:SetBackdropColor(rewatch.color.r, rewatch.color.g, rewatch.color.b, 0)
rewatch:Apply()
-- gripper
local gripper = CreateFrame("Frame", nil, rewatch.frame)
gripper:SetWidth(100)
gripper:SetHeight(rewatch:Scale(10))
gripper:SetPoint("BOTTOMLEFT", rewatch.frame, "BOTTOMLEFT")
gripper:SetPoint("BOTTOMRIGHT", rewatch.frame, "BOTTOMRIGHT")
gripper:EnableMouse(true)
gripper:SetScript("OnEnter", function() rewatch.frame:SetBackdropColor(rewatch.color.r, rewatch.color.g, rewatch.color.b, 1) end)
gripper:SetScript("OnLeave", function() rewatch.frame:SetBackdropColor(rewatch.color.r, rewatch.color.g, rewatch.color.b, 0) end)
gripper:SetScript("OnMouseDown", function(_, button)
if(button == "LeftButton" and not rewatch.locked) then
rewatch.frame:StartMoving()
end
if(button == "RightButton") then
if(rewatch.locked) then
rewatch.locked = false
rewatch:Message("Unlocked frame")
else
rewatch.locked = true
rewatch:Message("Locked frame")
end
end
end)
gripper:SetScript("OnMouseUp", function()
rewatch.frame:StopMovingOrSizing()
rewatch_config.position.x = rewatch.frame:GetLeft()
rewatch_config.position.y = rewatch.frame:GetTop() - UIParent:GetHeight()
end)
-- events
local lastUpdate, interval = 0, 1/2
rewatch.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
rewatch.frame:RegisterEvent("PLAYER_REGEN_DISABLED")
rewatch.frame:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED")
rewatch.frame:RegisterEvent("ACTIVE_TALENT_GROUP_CHANGED")
rewatch.frame:RegisterEvent("GROUP_ROSTER_UPDATE")
rewatch.frame:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
rewatch.frame:SetScript("OnEvent", function(_, event, unitGUID) rewatch:OnEvent(event, unitGUID) end)
rewatch.frame:SetScript("OnUpdate", function(_, elapsed)
lastUpdate = lastUpdate + elapsed
if(not rewatch.combat and lastUpdate > interval) then
rewatch:OnUpdate()
lastUpdate = 0
end
end)
end
-- display a debug message
function Rewatch:Debug(message)
if(not rewatch.debug) then return end
ChatFrame4:AddMessage("|cffff7c0aRw|r: "..GetTime().." "..message, 1, 1, 1)
end
-- display a message to the user in the chat pane
function Rewatch:Message(message)
DEFAULT_CHAT_FRAME:AddMessage("|cffff7c0aRw|r: "..message, 1, 1, 1)
end
-- displays a message to the user in the raidwarning frame
function Rewatch:RaidMessage(message)
RaidNotice_AddMessage(RaidWarningFrame, message, { r = 1, g = 0.49, b = 0.04 })
end
-- announce an action to the chat, preferring SAY but falling back to EMOTE & WHISPER
function Rewatch:Announce(action, playerName)
if(select(1, IsInInstance())) then
SendChatMessage("I'm "..action.." "..playerName.."!", "SAY")
else
SendChatMessage("is "..action.." "..playerName.."!", "EMOTE")
SendChatMessage("I'm "..action.." you!", "WHISPER", nil, playerName)
end
end
-- return a scaled config value
function Rewatch:Scale(value)
return value * (rewatch.options.profile.scaling/100)
end
-- pops up a tooltip for a player
function Rewatch:SetPlayerTooltip(name)
if(not rewatch.options.profile.showTooltips) then return end
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
GameTooltip:SetUnit(name)
end
-- pops up a tooltip for a spell
function Rewatch:SetSpellTooltip(name)
if(not rewatch.options.profile.showTooltips) then return end
for i = 1, C_SpellBook.GetNumSpellBookSkillLines() do
local skillLineInfo = C_SpellBook.GetSpellBookSkillLineInfo(i)
local offset, numSlots = skillLineInfo.itemIndexOffset, skillLineInfo.numSpellBookItems
for j = offset+1, offset+numSlots do
local spellname, subName = C_SpellBook.GetSpellBookItemName(j, Enum.SpellBookSpellBank.Player)
if (spellname == name) then
--local spellId = select(2,C_SpellBook.GetSpellBookItemType(j, Enum.SpellBookSpellBank.Player))
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
GameTooltip:SetSpellBookItem(j, Enum.SpellBookSpellBank.Player)
break
end
end
end
end
-- generate a random new uuid
function Rewatch:NewId()
rewatch:Debug("Rewatch:NewId")
return string.gsub('xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx', '[xy]', function (c)
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
return string.format('%x', v)
end)
end
-- calculate frame size
function Rewatch:Apply()
rewatch:Debug("Rewatch:Apply")
local buttonCount, barCount = 0, 0
for _ in ipairs(rewatch.options.profile.buttons) do buttonCount = buttonCount + 1 end
for _ in ipairs(rewatch.options.profile.bars) do barCount = barCount + 1 end
rewatch.spacing = rewatch:Scale((rewatch.options.profile.spacing or 1) - 1)
-- recalculate total frame sizes
if(rewatch.options.profile.layout == "horizontal") then
rewatch.buttonSize = rewatch:Scale(rewatch.options.profile.spellBarWidth / buttonCount)
rewatch.playerWidth = rewatch:Scale(rewatch.options.profile.spellBarWidth)
rewatch.playerHeight = rewatch:Scale(rewatch.options.profile.healthBarHeight + (rewatch.options.profile.spellBarHeight * barCount)) + rewatch.buttonSize * (rewatch.options.profile.showButtons and 1 or 0)
elseif(rewatch.options.profile.layout == "vertical") then
rewatch.buttonSize = rewatch:Scale(rewatch.options.profile.healthBarHeight / buttonCount)
rewatch.playerHeight = rewatch:Scale(rewatch.options.profile.spellBarWidth)
rewatch.playerWidth = rewatch:Scale(rewatch.options.profile.healthBarHeight + (rewatch.options.profile.spellBarHeight * barCount))
end
end
-- render everything
function Rewatch:Render()
rewatch:Debug("Rewatch:Render")
local playerCount = 0
for _ in pairs(rewatch.players) do playerCount = playerCount + 1 end
-- set frame dimensions
if(rewatch.options.profile.grow == "down") then
rewatch.frame:SetHeight(rewatch:Scale(10) + (math.min(rewatch.options.profile.numFramesWide, math.max(playerCount, 1)) * (rewatch.playerHeight + rewatch.spacing)) - rewatch.spacing)
rewatch.frame:SetWidth((math.ceil(playerCount/rewatch.options.profile.numFramesWide) * (rewatch.playerWidth + rewatch.spacing)) - rewatch.spacing)
else
rewatch.frame:SetHeight(rewatch:Scale(10) + (math.ceil(playerCount/rewatch.options.profile.numFramesWide) * (rewatch.playerHeight + rewatch.spacing)) - rewatch.spacing)
rewatch.frame:SetWidth((math.min(rewatch.options.profile.numFramesWide, math.max(playerCount, 1)) * (rewatch.playerWidth + rewatch.spacing)) - rewatch.spacing)
end
-- set frame position
rewatch.frame:ClearAllPoints()
rewatch.frame:SetPoint("TOPLEFT", UIParent, "TOPLEFT", rewatch_config.position.x, rewatch_config.position.y)
-- show/hide
if(rewatch.options.profile.hide) then rewatch.frame:Hide() else rewatch.frame:Show() end
end
-- process frame clear
function Rewatch:Clear()
if(rewatch.combat) then
rewatch.clear = true
return
end
rewatch.clear = false
for guid in pairs(rewatch.players) do
rewatch.players[guid]:Dispose()
rewatch.players[guid] = nil
end
rewatch:Apply()
rewatch:UpdateGroup()
end
-- process group update
function Rewatch:UpdateGroup()
if(rewatch.combat) then
rewatch.changed = true
return
end
rewatch.changed = false
-- get all players in group
local playerLookup = {}
local roleLookup = { TANK = {}, HEALER = {}, DAMAGER = {}, NONE = {} }
local env = IsInRaid() and "RAID" or "PARTY"
for i = 1, GetNumGroupMembers() do
local guid = UnitGUID(env..i)
local name = UnitName(env..i)
if(not guid) then break end
if(name == UNKNOWNOBJECT) then break end
if(guid ~= rewatch.guid) then
playerLookup[guid] = name
local role = UnitGroupRolesAssigned(env..i)
table.insert(roleLookup[role], guid)
end
end
-- delete those in our frames but no longer in our group
local remove = {}
for guid in pairs(rewatch.players) do
if(guid ~= rewatch.guid and not playerLookup[guid]) then
table.insert(remove, guid)
end
end
for _, guid in ipairs(remove) do
if(not rewatch.setup or not rewatch.players[guid].dummy) then
rewatch.players[guid]:Dispose()
rewatch.players[guid] = nil
end
end
-- process players & positions to our frames
local position = 1
local process = function(guid, name)
if(not rewatch.players[guid]) then
rewatch.players[guid] = RewatchPlayer:new(guid, name or playerLookup[guid], position)
else
rewatch.players[guid]:MoveTo(position)
end
position = position + 1
end
process(rewatch.guid, rewatch.name)
for _, guid in ipairs(roleLookup.TANK) do process(guid) end
for _, guid in ipairs(roleLookup.HEALER) do process(guid) end
for _, guid in ipairs(roleLookup.DAMAGER) do process(guid) end
for _, guid in ipairs(roleLookup.NONE) do process(guid) end
if(rewatch.setup) then
for _, name in ipairs(rewatch.setupFriends) do process(name, name) end
end
rewatch:Render()
rewatch.options:AutoActivateProfile()
end
-- event handler
function Rewatch:OnEvent(event, unitGUID)
if(event == "PLAYER_REGEN_ENABLED") then rewatch.combat = false
elseif(event == "PLAYER_REGEN_DISABLED") then rewatch.combat = true
elseif(event == "PLAYER_SPECIALIZATION_CHANGED" and unitGUID == "player") then rewatch.spec = GetSpecialization(); rewatch.clear = true
elseif(event == "ACTIVE_TALENT_GROUP_CHANGED" and unitGUID == "player") then rewatch.spec = GetSpecialization(); rewatch.clear = true
elseif(event == "GROUP_ROSTER_UPDATE") then rewatch.changed = true
elseif(event == "COMBAT_LOG_EVENT_UNFILTERED") then
local _, effect, _, sourceGUID, _, _, _, targetGUID, targetName, _, _, _, spellName = CombatLogGetCurrentEventInfo()
if(not sourceGUID) then return end
if(not targetGUID) then return end
if(sourceGUID ~= rewatch.guid) then return end
if(effect == "SPELL_AURA_APPLIED_DOSE" or effect == "SPELL_AURA_APPLIED" or effect == "SPELL_AURA_REFRESH") then
if(spellName == rewatch.spells:Name("Innervate") and sourceGUID ~= targetGUID) then
rewatch:Announce("innervating", targetName)
end
elseif(effect == "SPELL_CAST_START" and rewatch.rezzing and rewatch.spells:IsRez(spellName)) then
rewatch:Announce("rezzing", rewatch.rezzing)
rewatch.rezzing = nil
-- lizardman hax for cooldowns on bars & buttons
elseif(rewatch.classId == 13 and effect == "SPELL_CAST_SUCCESS") then
for guid in pairs(rewatch.players) do
for _,bar in pairs(rewatch.players[guid].bars) do bar:Cooldown() end
for _,button in pairs(rewatch.players[guid].buttons) do button:Update() end
end
end
end
end
-- update handler
function Rewatch:OnUpdate()
if(rewatch.clear) then rewatch:Clear() end
if(rewatch.changed) then rewatch:UpdateGroup() end
-- monk hax for renewing renewing mist
if(rewatch.classId == 10) then
for guid in pairs(rewatch.players) do
for _,bar in pairs(rewatch.players[guid].bars) do
if(bar.spell == rewatch.spells:Name("Renewing Mist")) then
bar:Up()
end
end
end
end
end