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screen-only.html
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Screen-only Example - Record Plugin for Video.js</title>
<link href="../node_modules/video.js/dist/video-js.min.css" rel="stylesheet">
<link href="../dist/css/videojs.record.css" rel="stylesheet">
<link href="assets/css/examples.css" rel="stylesheet">
<script src="../node_modules/video.js/dist/video.min.js"></script>
<script src="../node_modules/recordrtc/RecordRTC.js"></script>
<script src="../node_modules/webrtc-adapter/out/adapter.js"></script>
<script src="../dist/videojs.record.js"></script>
<script src="browser-workarounds.js"></script>
<style>
/* change player background color */
#myScreen {
background-color: #c3c4bc;
}
</style>
</head>
<body>
<video id="myScreen" playsinline class="video-js vjs-default-skin"></video>
<script>
/* eslint-disable */
var options = {
controls: true,
width: 800,
height: 450,
fluid: false,
bigPlayButton: false,
controlBar: {
volumePanel: false,
fullscreenToggle: false
},
plugins: {
record: {
screen: true,
displayMilliseconds: false
}
}
};
// apply some workarounds for certain browsers
applyVideoWorkaround();
applyScreenWorkaround();
var player = videojs('myScreen', options, function() {
// print version information at startup
var msg = 'Using video.js ' + videojs.VERSION +
' with videojs-record ' + videojs.getPluginVersion('record') +
' and recordrtc ' + RecordRTC.version;
videojs.log(msg);
});
// error handling
player.on('deviceError', function() {
console.warn('device error:', player.deviceErrorCode);
});
player.on('error', function(element, error) {
console.error(error);
});
// snapshot is available
player.on('finishRecord', function() {
// the blob object contains the image data that
// can be downloaded by the user, stored on server etc.
console.log('screen recording ready: ', player.recordedData);
});
</script>
</body>
</html>