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output_vt100.go
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output_vt100.go
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package prompt
import (
"bytes"
"strconv"
)
// VT100Writer generates VT100 escape sequences.
type VT100Writer struct {
buffer []byte
}
// WriteRaw to write raw byte array
func (w *VT100Writer) WriteRaw(data []byte) {
w.buffer = append(w.buffer, data...)
}
// Write to write safety byte array by removing control sequences.
func (w *VT100Writer) Write(data []byte) {
w.WriteRaw(bytes.Replace(data, []byte{0x1b}, []byte{'?'}, -1))
}
// WriteRawStr to write raw string
func (w *VT100Writer) WriteRawStr(data string) {
w.WriteRaw([]byte(data))
}
// WriteStr to write safety string by removing control sequences.
func (w *VT100Writer) WriteStr(data string) {
w.Write([]byte(data))
}
/* Erase */
// EraseScreen erases the screen with the background colour and moves the cursor to home.
func (w *VT100Writer) EraseScreen() {
w.WriteRaw([]byte{0x1b, '[', '2', 'J'})
}
// EraseUp erases the screen from the current line up to the top of the screen.
func (w *VT100Writer) EraseUp() {
w.WriteRaw([]byte{0x1b, '[', '1', 'J'})
}
// EraseDown erases the screen from the current line down to the bottom of the screen.
func (w *VT100Writer) EraseDown() {
w.WriteRaw([]byte{0x1b, '[', 'J'})
}
// EraseStartOfLine erases from the current cursor position to the start of the current line.
func (w *VT100Writer) EraseStartOfLine() {
w.WriteRaw([]byte{0x1b, '[', '1', 'K'})
}
// EraseEndOfLine erases from the current cursor position to the end of the current line.
func (w *VT100Writer) EraseEndOfLine() {
w.WriteRaw([]byte{0x1b, '[', 'K'})
}
// EraseLine erases the entire current line.
func (w *VT100Writer) EraseLine() {
w.WriteRaw([]byte{0x1b, '[', '2', 'K'})
}
/* Cursor */
// ShowCursor stops blinking cursor and show.
func (w *VT100Writer) ShowCursor() {
w.WriteRaw([]byte{0x1b, '[', '?', '1', '2', 'l', 0x1b, '[', '?', '2', '5', 'h'})
}
// HideCursor hides cursor.
func (w *VT100Writer) HideCursor() {
w.WriteRaw([]byte{0x1b, '[', '?', '2', '5', 'l'})
}
// CursorGoTo sets the cursor position where subsequent text will begin.
func (w *VT100Writer) CursorGoTo(row, col int) {
if row == 0 && col == 0 {
// If no row/column parameters are provided (ie. <ESC>[H), the cursor will move to the home position.
w.WriteRaw([]byte{0x1b, '[', 'H'})
return
}
r := strconv.Itoa(row)
c := strconv.Itoa(col)
w.WriteRaw([]byte{0x1b, '['})
w.WriteRaw([]byte(r))
w.WriteRaw([]byte{';'})
w.WriteRaw([]byte(c))
w.WriteRaw([]byte{'H'})
}
// CursorUp moves the cursor up by 'n' rows; the default count is 1.
func (w *VT100Writer) CursorUp(n int) {
if n == 0 {
return
} else if n < 0 {
w.CursorDown(-n)
return
}
s := strconv.Itoa(n)
w.WriteRaw([]byte{0x1b, '['})
w.WriteRaw([]byte(s))
w.WriteRaw([]byte{'A'})
}
// CursorDown moves the cursor down by 'n' rows; the default count is 1.
func (w *VT100Writer) CursorDown(n int) {
if n == 0 {
return
} else if n < 0 {
w.CursorUp(-n)
return
}
s := strconv.Itoa(n)
w.WriteRaw([]byte{0x1b, '['})
w.WriteRaw([]byte(s))
w.WriteRaw([]byte{'B'})
}
// CursorForward moves the cursor forward by 'n' columns; the default count is 1.
func (w *VT100Writer) CursorForward(n int) {
if n == 0 {
return
} else if n < 0 {
w.CursorBackward(-n)
return
}
s := strconv.Itoa(n)
w.WriteRaw([]byte{0x1b, '['})
w.WriteRaw([]byte(s))
w.WriteRaw([]byte{'C'})
}
// CursorBackward moves the cursor backward by 'n' columns; the default count is 1.
func (w *VT100Writer) CursorBackward(n int) {
if n == 0 {
return
} else if n < 0 {
w.CursorForward(-n)
return
}
s := strconv.Itoa(n)
w.WriteRaw([]byte{0x1b, '['})
w.WriteRaw([]byte(s))
w.WriteRaw([]byte{'D'})
}
// AskForCPR asks for a cursor position report (CPR).
func (w *VT100Writer) AskForCPR() {
// CPR: Cursor Position Request.
w.WriteRaw([]byte{0x1b, '[', '6', 'n'})
}
// SaveCursor saves current cursor position.
func (w *VT100Writer) SaveCursor() {
w.WriteRaw([]byte{0x1b, '[', 's'})
}
// UnSaveCursor restores cursor position after a Save Cursor.
func (w *VT100Writer) UnSaveCursor() {
w.WriteRaw([]byte{0x1b, '[', 'u'})
}
/* Scrolling */
// ScrollDown scrolls display down one line.
func (w *VT100Writer) ScrollDown() {
w.WriteRaw([]byte{0x1b, 'D'})
}
// ScrollUp scroll display up one line.
func (w *VT100Writer) ScrollUp() {
w.WriteRaw([]byte{0x1b, 'M'})
}
/* Title */
// SetTitle sets a title of terminal window.
func (w *VT100Writer) SetTitle(title string) {
titleBytes := []byte(title)
patterns := []struct {
from []byte
to []byte
}{
{
from: []byte{0x13},
to: []byte{},
},
{
from: []byte{0x07},
to: []byte{},
},
}
for i := range patterns {
titleBytes = bytes.Replace(titleBytes, patterns[i].from, patterns[i].to, -1)
}
w.WriteRaw([]byte{0x1b, ']', '2', ';'})
w.WriteRaw(titleBytes)
w.WriteRaw([]byte{0x07})
}
// ClearTitle clears a title of terminal window.
func (w *VT100Writer) ClearTitle() {
w.WriteRaw([]byte{0x1b, ']', '2', ';', 0x07})
}
/* Font */
// SetColor sets text and background colors. and specify whether text is bold.
func (w *VT100Writer) SetColor(fg, bg Color, bold bool) {
if bold {
w.SetDisplayAttributes(fg, bg, DisplayBold)
} else {
// If using `DisplayDefualt`, it will be broken in some environment.
// Details are https://github.com/c-bata/go-prompt/pull/85
w.SetDisplayAttributes(fg, bg, DisplayReset)
}
}
// SetDisplayAttributes to set VT100 display attributes.
func (w *VT100Writer) SetDisplayAttributes(fg, bg Color, attrs ...DisplayAttribute) {
w.WriteRaw([]byte{0x1b, '['}) // control sequence introducer
defer w.WriteRaw([]byte{'m'}) // final character
var separator byte = ';'
for i := range attrs {
p, ok := displayAttributeParameters[attrs[i]]
if !ok {
continue
}
w.WriteRaw(p)
w.WriteRaw([]byte{separator})
}
f, ok := foregroundANSIColors[fg]
if !ok {
f = foregroundANSIColors[DefaultColor]
}
w.WriteRaw(f)
w.WriteRaw([]byte{separator})
b, ok := backgroundANSIColors[bg]
if !ok {
b = backgroundANSIColors[DefaultColor]
}
w.WriteRaw(b)
}
var displayAttributeParameters = map[DisplayAttribute][]byte{
DisplayReset: {'0'},
DisplayBold: {'1'},
DisplayLowIntensity: {'2'},
DisplayItalic: {'3'},
DisplayUnderline: {'4'},
DisplayBlink: {'5'},
DisplayRapidBlink: {'6'},
DisplayReverse: {'7'},
DisplayInvisible: {'8'},
DisplayCrossedOut: {'9'},
DisplayDefaultFont: {'1', '0'},
}
var foregroundANSIColors = map[Color][]byte{
DefaultColor: {'3', '9'},
// Low intensity.
Black: {'3', '0'},
DarkRed: {'3', '1'},
DarkGreen: {'3', '2'},
Brown: {'3', '3'},
DarkBlue: {'3', '4'},
Purple: {'3', '5'},
Cyan: {'3', '6'},
LightGray: {'3', '7'},
// High intensity.
DarkGray: {'9', '0'},
Red: {'9', '1'},
Green: {'9', '2'},
Yellow: {'9', '3'},
Blue: {'9', '4'},
Fuchsia: {'9', '5'},
Turquoise: {'9', '6'},
White: {'9', '7'},
}
var backgroundANSIColors = map[Color][]byte{
DefaultColor: {'4', '9'},
// Low intensity.
Black: {'4', '0'},
DarkRed: {'4', '1'},
DarkGreen: {'4', '2'},
Brown: {'4', '3'},
DarkBlue: {'4', '4'},
Purple: {'4', '5'},
Cyan: {'4', '6'},
LightGray: {'4', '7'},
// High intensity
DarkGray: {'1', '0', '0'},
Red: {'1', '0', '1'},
Green: {'1', '0', '2'},
Yellow: {'1', '0', '3'},
Blue: {'1', '0', '4'},
Fuchsia: {'1', '0', '5'},
Turquoise: {'1', '0', '6'},
White: {'1', '0', '7'},
}