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server: fix panic on graceful shutdown #1496
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jonboulle
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Merged
server: fix panic on graceful shutdown #1496
jonboulle
merged 10 commits into
coreos:master
from
endocode:antrik/fix-shutdown-rebased
Mar 10, 2016
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antrik
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Weird: Semaphore did check the latest commit, but it doesn't show up in the status box... |
The Server has a global stop channel which is used both internally (by Monitor) and externally (by the Stop method) to shut down the server. This is bad; invoking the method simultaneously by multiple goroutines is not safe (and as seen in coreos#1044 can cause panics due to a doubly-closed channel). This change centralises the shutdown procedure through the Monitor, so that when an external user of the Server wants to shut it down, it triggers an error to propagate up from the monitor. Hence there is only a single path in which the stopchannel (which terminates all other Server goroutines) can be called.
There are three different paths in the main fleetd goroutine that can access the global `srv` Server - reconfigurations, shutdowns and statedumps. Right now there's nothing preventing racy access to this instance, so introduce a mutex to protect it. One potential issue with this is that it means that a reconfigure or state dump can "block" a shutdown, but IMHO if this occurs it will expose behaviour that is broken and needs to be fixed anyway.
- add all background server components to a WaitGroup - when shutting down the server, wait on this group or until a timeout (defaulting to one minute) before restarting or exiting. - if timeout occurs, shut down hard and let a - move Monitor into server package - Server.Monitor -> Server.Supervise to remove ambiguity/duplication
Channels that are just used to "broadcast" messages (e.g. they are only ever closed) do not need a type; it is better to be more explicit about this by using a struct{}. Similarly, the channels can be receive-only.
To make things a little clearer for ol' man Crawford, rename the "Stop" function to "Kill" to align better with the channel names and be a little more explicit that it is invoked in response to a kill signal.
Before the monitor/shutdown handling rework, fleetd would panic with a channel double-close if it was shut down while a restart (triggered by the monitor on a failed health check) was is progress. Added a functional test for this situation -- and also for regular shutdown as a baseline.
The default agent_ttl setting of 30s makes TestMonitorVsShutdown run pretty long. (And probably also other tests related to connectivity loss, that will be added in the future...) With no actual network delays involved, making the timeout much shorter shouldn't cause any trouble -- so we can simply set it globally, rather than trying to override it only for the specific test in question.
The function moved to a different package, but otherwise can be used as before -- I presume inlining it was some kind of accident...
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Lgtm for the last 3 patches. I would perhaps argue that we increase the timeout a little bit, but @antrik if you are sure that all tests did run correctly and it does not have any other side effect, then it's probably ok. @jonboulle I'm a bit busy with the other replace issue, but if you think that we should take a closer look again, ok. Thank you! |
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Shutdown fixes/improvements, take 2
server: fix panic on graceful shutdown
Mar 10, 2016
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server: fix panic on graceful shutdown
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Retry of #1452 , because Semaphore.