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Hi! I've looked through the code in your repository but I couldn't figure out yet how to get started writing an OFX plugin and compiling it to a shared library with rust. Tbh. I haven't written an OFX plugin before, but I already have a Rust program that I would like to integrate into an OFX pipeline.
The main issue I'm having right now is how to get started with the plugin, ie. how do I define the OFX pluginMain() entry point in Rust? I think from that point, I could get going by myself for a bit.
Also, what is the license of your project? MIT like most crates?
TIA,
The text was updated successfully, but these errors were encountered:
Hi! I've looked through the code in your repository but I couldn't figure out yet how to get started writing an OFX plugin and compiling it to a shared library with rust. Tbh. I haven't written an OFX plugin before, but I already have a Rust program that I would like to integrate into an OFX pipeline.
The main issue I'm having right now is how to get started with the plugin, ie. how do I define the OFX
pluginMain()
entry point in Rust? I think from that point, I could get going by myself for a bit.Also, what is the license of your project? MIT like most crates?
TIA,
The text was updated successfully, but these errors were encountered: