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XBOXUSB.h
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XBOXUSB.h
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/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
This software may be distributed and modified under the terms of the GNU
General Public License version 2 (GPL2) as published by the Free Software
Foundation and appearing in the file GPL2.TXT included in the packaging of
this file. Please note that GPL2 Section 2[b] requires that all works based
on this software must also be made publicly available under the terms of
the GPL2 ("Copyleft").
Contact information
-------------------
Kristian Lauszus, TKJ Electronics
Web : http://www.tkjelectronics.com
e-mail : kristianl@tkjelectronics.com
*/
#ifndef _xboxusb_h_
#define _xboxusb_h_
#include "Usb.h"
#include "xboxEnums.h"
/* Data Xbox 360 taken from descriptors */
#define EP_MAXPKTSIZE 32 // max size for data via USB
/* Endpoint types */
#define EP_INTERRUPT 0x03
/* Names we give to the 3 Xbox360 pipes */
#define XBOX_CONTROL_PIPE 0
#define XBOX_INPUT_PIPE 1
#define XBOX_OUTPUT_PIPE 2
// PID and VID of the different devices
#define XBOX_VID 0x045E // Microsoft Corporation
#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers
#define JOYTECH_VID 0x162E // For unofficial Joytech controllers
#define GAMESTOP_VID 0x0E6F // Gamestop controller
#define XBOX_WIRED_PID 0x028E // Microsoft 360 Wired controller
#define XBOX_WIRELESS_PID 0x028F // Wireless controller only support charging
#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver
#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver
#define GAMESTOP_WIRED_PID 0x0401 // Gamestop wired controller
#define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
// Used in control endpoint header for HID Commands
#define bmREQ_HID_OUT USB_SETUP_HOST_TO_DEVICE|USB_SETUP_TYPE_CLASS|USB_SETUP_RECIPIENT_INTERFACE
#define HID_REQUEST_SET_REPORT 0x09
#define XBOX_MAX_ENDPOINTS 3
/** This class implements support for a Xbox wired controller via USB. */
class XBOXUSB : public USBDeviceConfig {
public:
/**
* Constructor for the XBOXUSB class.
* @param pUsb Pointer to USB class instance.
*/
XBOXUSB(USB *pUsb);
/** @name USBDeviceConfig implementation */
/**
* Initialize the Xbox Controller.
* @param parent Hub number.
* @param port Port number on the hub.
* @param lowspeed Speed of the device.
* @return 0 on success.
*/
virtual uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
/**
* Release the USB device.
* @return 0 on success.
*/
virtual uint8_t Release();
/**
* Poll the USB Input endpoins and run the state machines.
* @return 0 on success.
*/
virtual uint8_t Poll();
/**
* Get the device address.
* @return The device address.
*/
virtual uint8_t GetAddress() {
return bAddress;
};
/**
* Used to check if the controller has been initialized.
* @return True if it's ready.
*/
virtual bool isReady() {
return bPollEnable;
};
/**
* Used by the USB core to check what this driver support.
* @param vid The device's VID.
* @param pid The device's PID.
* @return Returns true if the device's VID and PID matches this driver.
*/
virtual boolean VIDPIDOK(uint16_t vid, uint16_t pid) {
return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == GAMESTOP_WIRED_PID));
};
/**@}*/
/** @name Xbox Controller functions */
/**
* getButtonPress(Button b) will return true as long as the button is held down.
*
* While getButtonClick(Button b) will only return it once.
*
* So you instance if you need to increase a variable once you would use getButtonClick(Button b),
* but if you need to drive a robot forward you would use getButtonPress(Button b).
* @param b ::Button to read.
* @return getButtonClick(Button b) will return a bool, but getButtonPress(Button b)
* will return a byte if reading ::L2 or ::R2.
*/
uint8_t getButtonPress(Button b);
bool getButtonClick(Button b);
/**@}*/
/** @name Xbox Controller functions */
/**
* Return the analog value from the joysticks on the controller.
* @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
* @return Returns a signed 16-bit integer.
*/
int16_t getAnalogHat(AnalogHat a);
/** Turn rumble off and all the LEDs on the controller. */
void setAllOff() {
setRumbleOn(0, 0);
setLedRaw(0);
};
/** Turn rumble off the controller. */
void setRumbleOff() {
setRumbleOn(0, 0);
};
/**
* Turn rumble on.
* @param lValue Left motor (big weight) inside the controller.
* @param rValue Right motor (small weight) inside the controller.
*/
void setRumbleOn(uint8_t lValue, uint8_t rValue);
/**
* Set LED value. Without using the ::LED or ::LEDMode enum.
* @param value See:
* setLedOff(), setLedOn(LED l),
* setLedBlink(LED l), and setLedMode(LEDMode lm).
*/
void setLedRaw(uint8_t value);
/** Turn all LEDs off the controller. */
void setLedOff() {
setLedRaw(0);
};
/**
* Turn on a LED by using the ::LED enum.
* @param l ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
*/
void setLedOn(LED l);
/**
* Turn on a LED by using the ::LED enum.
* @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
*/
void setLedBlink(LED l);
/**
* Used to set special LED modes supported by the Xbox controller.
* @param lm See ::LEDMode.
*/
void setLedMode(LEDMode lm);
/**
* Used to call your own function when the controller is successfully initialized.
* @param funcOnInit Function to call.
*/
void attachOnInit(void (*funcOnInit)(void)) {
pFuncOnInit = funcOnInit;
};
/**@}*/
/** True if a Xbox 360 controller is connected. */
bool Xbox360Connected;
protected:
/** Pointer to USB class instance. */
USB *pUsb;
/** Device address. */
uint8_t bAddress;
/** Endpoint info structure. */
EpInfo epInfo[XBOX_MAX_ENDPOINTS];
private:
/**
* Called when the controller is successfully initialized.
* Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
* This is useful for instance if you want to set the LEDs in a specific way.
*/
void onInit();
void (*pFuncOnInit)(void); // Pointer to function called in onInit()
bool bPollEnable;
/* Variables to store the buttons */
uint32_t ButtonState;
uint32_t OldButtonState;
uint16_t ButtonClickState;
int16_t hatValue[4];
uint16_t controllerStatus;
bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
bool R2Clicked;
uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
uint8_t writeBuf[8]; // General purpose buffer for output data
void readReport(); // read incoming data
void printReport(); // print incoming date - Uncomment for debugging
/* Private commands */
void XboxCommand(uint8_t* data, uint16_t nbytes);
};
#endif