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MonoGame.Content.Builder.Editor.Linux.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor\Gtk</BaseOutputPath>
<DefineConstants>GTK</DefineConstants>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AssemblyName>mgcb-editor-gtk</AssemblyName>
<AssemblyTitle>MGCB Editor</AssemblyTitle>
</PropertyGroup>
<ItemGroup>
<None Remove="**\*.glade" />
<EmbeddedResource Include="**\*.glade">
<LogicalName>%(Filename)%(Extension)</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Remove="Platform\**\*" />
<Compile Remove="Platform\**\*" />
<Compile Include="Platform\Linux\**\*.cs" />
<Compile Include="Platform\Utilities\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Platform\Linux\Content\**\*">
<Link>Content\%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Templates\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>Templates\%(Filename)%(Extension)</Link>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Eto.Forms" Version="2.5.2" />
<PackageReference Include="Eto.Platform.Gtk" Version="2.5.2" />
<PackageReference Include="GtkSharp" Version="3.22.25.98" />
<PackageReference Include="System.CommandLine" Version="2.0.0-beta1.20158.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj" />
<ProjectReference Include="..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.csproj">
<AdditionalProperties>CopyContentFiles=False</AdditionalProperties>
</ProjectReference>
</ItemGroup>
<Import Project="MonoGame.Content.Builder.Editor.targets" />
</Project>