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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="TripleTriad"
run/main_scene="res://GameScenes/Menu/MainMenu/MainMenu.tscn"
config/icon="res://icon.png"
run/name="TripleTriad"
[autoload]
SceneManager="*res://Globals/SceneManager/SceneManager.gd"
GlobalState="*res://Globals/GlobalState.gd"
[display]
window/size/width=1536
window/size/height=896
window/size/test_width=1024
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep"
window/2d/use_pixel_snap=true
[importer_defaults]
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true