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GeometryUtilities.h
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GeometryUtilities.h
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#pragma once
#include <GU/GU_Detail.h>
namespace {
namespace GeometryUtilities {
#define _EPS 0.00001f
float almostEqual(float A, float B) { return fabs(A - B) < _EPS; }
void doPeak(GU_Detail *Gdp, float Peak) {
Gdp->normal();
GA_RWAttributeRef NormalAttribRef =
Gdp->findFloatTuple(GA_ATTRIB_POINT, "N", 3);
GA_Attribute *Attrib = NormalAttribRef.getAttribute();
const GA_AIFTuple *Tuple = Attrib->getAIFTuple();
for (GA_Iterator It(Gdp->getPointRange()); !It.atEnd(); ++It) {
GA_Offset Offset = *It;
UT_Vector3 N;
Tuple->get(Attrib, Offset, N.data(), 3);
N.normalize();
Gdp->setPos3(Offset, Gdp->getPos3(Offset) + N * Peak);
}
Gdp->destroyAttribute(GA_ATTRIB_POINT, "N");
}
void pointPrims(const GU_Detail *Gdp, GA_OffsetArray &PointPrims,
GA_Offset PointOffset) {
UT_Array<GA_Offset> PointPrimitives;
GA_OffsetArray Vertices;
Gdp->getVerticesReferencingPoint(Vertices, PointOffset);
for (int VertexNumber = 0; VertexNumber < Vertices.entries();
VertexNumber++) {
GA_Offset PrimitiveOffset = Gdp->vertexPrimitive(Vertices[VertexNumber]);
PointPrimitives.append(PrimitiveOffset);
}
PointPrims = GA_OffsetArray(PointPrimitives);
}
void primPoints(const GU_Detail *gdp, GA_OffsetArray &PrimPoints,
GA_Offset PrimitiveOffset) {
UT_Array<GA_Offset> PointArray;
GA_OffsetListRef vertexList = gdp->getPrimitiveVertexList(PrimitiveOffset);
for (int VertexNumber = 0;
VertexNumber < gdp->getPrimitiveVertexCount(PrimitiveOffset);
VertexNumber++) {
GA_Offset VertexOffset = vertexList.get(VertexNumber);
GA_Offset PointOffset = gdp->vertexPoint(VertexOffset);
PointArray.append(PointOffset);
}
PrimPoints = GA_OffsetArray(PointArray);
}
void adjacentPrimitivesToEdge(const GU_Detail *Gdp, GA_OffsetArray &Adjacent,
GA_Offset EdgePoint0, GA_Offset EdgePoint1) {
UT_Array<GA_Offset> AdjacentArray;
GA_OffsetArray PointPrimitives;
pointPrims(Gdp, PointPrimitives, EdgePoint0);
for (int PrimitiveNumber = 0; PrimitiveNumber < PointPrimitives.entries();
PrimitiveNumber++) {
GA_Offset PrimitiveOffset = PointPrimitives[PrimitiveNumber];
GA_OffsetArray PrimitivePoints;
primPoints(Gdp, PrimitivePoints, PrimitiveOffset);
if (PrimitivePoints.find(EdgePoint1) != -1) {
AdjacentArray.append(PrimitiveOffset);
}
}
Adjacent = GA_OffsetArray(AdjacentArray);
}
int vertexPrimNumber(const GU_Detail *Gdp, GA_Offset Vertex,
GA_Offset PrimitiveOffset) {
return Gdp->getPrimitiveVertexList(PrimitiveOffset).find(Vertex);
}
void orderedVertexOffsetsForPrim(const GU_Detail *Gdp, GA_OffsetArray &Vertices,
GA_Offset PrimitiveOffset,
GA_Offset EdgePoint0, GA_Offset EdgePoint1) {
UT_Array<GA_Offset> VertexOffsets;
GA_Offset Vtx0 = Gdp->getVertexReferencingPoint(EdgePoint0, PrimitiveOffset);
GA_Offset Vtx1 = Gdp->getVertexReferencingPoint(EdgePoint1, PrimitiveOffset);
VertexOffsets.append(Vtx0);
VertexOffsets.append(Vtx1);
int VertexPrimIndex0 =
vertexPrimNumber(Gdp, VertexOffsets[0], PrimitiveOffset);
int VertexPrimIndex1 =
vertexPrimNumber(Gdp, VertexOffsets[1], PrimitiveOffset);
if (VertexPrimIndex0 > VertexPrimIndex1) {
if ((VertexPrimIndex0 - VertexPrimIndex1) == 1) {
VertexOffsets.reverse();
VertexPrimIndex0 =
vertexPrimNumber(Gdp, VertexOffsets[0], PrimitiveOffset);
VertexPrimIndex1 =
vertexPrimNumber(Gdp, VertexOffsets[1], PrimitiveOffset);
}
} else if ((VertexPrimIndex1 - VertexPrimIndex0) > 1) {
VertexOffsets.reverse();
VertexPrimIndex0 = vertexPrimNumber(Gdp, VertexOffsets[0], PrimitiveOffset);
VertexPrimIndex1 = vertexPrimNumber(Gdp, VertexOffsets[1], PrimitiveOffset);
}
Vertices = GA_OffsetArray(VertexOffsets);
}
float getCreaseValue(const GU_Detail *Gdp, GA_Offset PrimitiveOffset,
GA_Offset AdjacentOffset, GA_Offset EdgePoint0,
GA_Offset EdgePoint1) {
float CreaseValue = 0.0f;
const GA_Attribute *CreaseAttr = Gdp->findVertexAttribute("creaseweight");
GA_OffsetArray VertexOffsets0, VertexOffsets1;
orderedVertexOffsetsForPrim(Gdp, VertexOffsets0, PrimitiveOffset, EdgePoint0,
EdgePoint1);
orderedVertexOffsetsForPrim(Gdp, VertexOffsets1, AdjacentOffset, EdgePoint0,
EdgePoint1);
const GA_AIFTuple *Tuple = CreaseAttr->getAIFTuple();
fpreal32 Weight0;
fpreal32 Weight1;
Tuple->get(CreaseAttr, VertexOffsets0[0], Weight0);
Tuple->get(CreaseAttr, VertexOffsets1[0], Weight1);
if (almostEqual(Weight0, Weight1))
return Weight0;
return CreaseValue;
}
const UT_Vector3 OsdTriCoords[3] = {
UT_Vector3(0.0f, 0.0f, 0.0f),
UT_Vector3(1.0f, 0.0f, 0.0f),
UT_Vector3(0.0f, 1.0f, 0.0f),
};
const UT_Vector3 OsdQuadCoords[4] = {
UT_Vector3(0.0f, 0.0f, 0.0f), UT_Vector3(0.0f, 1.0f, 0.0f),
UT_Vector3(1.0f, 1.0f, 0.0f), UT_Vector3(1.0f, 0.0f, 0.0f)};
void getOsdParametricValues(const GU_Detail *Gdp, GA_Offset PrimitiveOffset,
GA_Offset EdgePointOffset0,
GA_Offset EdgePointOffset1, UT_Vector3 &Uv0,
UT_Vector3 &Uv1) {
const int PrimitivePointCount = Gdp->getPrimitiveVertexCount(PrimitiveOffset);
const int VertexNumber0 = vertexPrimNumber(
Gdp, Gdp->getVertexReferencingPoint(EdgePointOffset0, PrimitiveOffset),
PrimitiveOffset);
const int VertexNumber1 = vertexPrimNumber(
Gdp, Gdp->getVertexReferencingPoint(EdgePointOffset1, PrimitiveOffset),
PrimitiveOffset);
if (PrimitivePointCount == 3) {
Uv0 = OsdTriCoords[VertexNumber0];
Uv1 = OsdTriCoords[VertexNumber1];
return;
} else if (PrimitivePointCount == 4) {
Uv0 = OsdQuadCoords[VertexNumber0];
Uv1 = OsdQuadCoords[VertexNumber1];
return;
} else if (PrimitivePointCount > 4) {
if (VertexNumber0 == 0 || VertexNumber1 == 0) {
int x0 = VertexNumber0 < VertexNumber1 ? VertexNumber0 : VertexNumber1;
int x1 = VertexNumber0 > VertexNumber1 ? VertexNumber0 : VertexNumber1;
if (x1 != 1) {
Uv0 = UT_Vector3(1.0f, 0.0f, 0.0f);
Uv1 = UT_Vector3(x1 / (float)PrimitivePointCount, _EPS, 0.0f);
return;
}
}
Uv0 = UT_Vector3(VertexNumber0 / (float)PrimitivePointCount, _EPS, 0.0f);
Uv1 = UT_Vector3(VertexNumber1 / (float)PrimitivePointCount, _EPS, 0.0f);
return;
}
Uv0 = Uv1 = UT_Vector3(0.0f, 0.0f, 0.0f);
return;
}
} // namespace GeometryUtilities
} // namespace