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compression.hh
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compression.hh
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/* ###
* IP: GHIDRA
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/// \file compression.hh
/// \brief The Compress and Decompress classes wrapping the deflate and inflate algorithms
#ifndef __COMPRESSION__
#define __COMPRESSION__
#include "error.hh"
#ifdef LOCAL_ZLIB
#include "../zlib/zlib.h"
#else
#include <zlib.h>
#endif
namespace ghidra {
/// \brief Wrapper for the deflate algorithm
///
/// Initialize/free algorithm resources. Provide successive arrays of bytes to compress via
/// the input() method. Compute successive arrays of compressed bytes via the deflate() method.
class Compress {
z_stream compStream; ///< The zlib deflate algorithm state
public:
Compress(int4 level); ///< Initialize the deflate algorithm state
~Compress(void); ///< Free algorithm state resources
/// \brief Provide the next sequence of bytes to be compressed
///
/// \param buffer is a pointer to the bytes to compress
/// \param sz is the number of bytes
void input(uint1 *buffer,int4 sz) {
compStream.avail_in = sz;
compStream.next_in = buffer;
}
int4 deflate(uint1 *buffer,int4 sz,bool finish); ///< Deflate as much as possible into given buffer
};
/// \brief Wrapper for the inflate algorithm
///
/// Initialize/free algorithm resources. Provide successive arrays of compressed bytes via
/// the input() method. Compute successive arrays of uncompressed bytes via the inflate() method.
class Decompress {
z_stream compStream; ///< The zlib inflate algorithm state
bool streamFinished; ///< Set to \b true if the end of the compressed stream has been reached
public:
Decompress(void); ///< Initialize the inflate algorithm state
~Decompress(void); ///< Free algorithm state resources
/// \brief Provide the next sequence of compressed bytes
///
/// \param buffer is a pointer to the compressed bytes
/// \param sz is the number of bytes
void input(uint1 *buffer,int4 sz) {
compStream.next_in = buffer;
compStream.avail_in = sz;
}
bool isFinished(void) const { return streamFinished; } ///< Return \b if end of compressed stream is reached
int4 inflate(uint1 *buffer,int4 sz); ///< Inflate as much as possible into given buffer
};
/// \brief Stream buffer that performs compression
///
/// Provides an ostream filter that compresses the stream using the \e deflate algorithm.
/// The stream buffer is provided a backing stream that is the ultimate destination of the compressed bytes.
/// A front-end stream is initialized with \b this stream buffer.
/// After writing the full sequence of bytes to compressed to the front-end stream, make sure to
/// call the stream's flush() method to emit the final compressed bytes to the backing stream.
class CompressBuffer : public std::streambuf {
static const int4 IN_BUFFER_SIZE; ///< Number of bytes in the \e input buffer
static const int4 OUT_BUFFER_SIZE; ///< Number of bytes in the \e output buffer
ostream &outStream; ///< The backing stream receiving compressed bytes
uint1 *inBuffer; ///< The \e input buffer
uint1 *outBuffer; ///< The \e output buffer
Compress compressor; ///< Compressor state
protected:
void flushInput(bool lastBuffer); ///< Compress the current set of bytes in the \e input buffer
virtual int overflow(int c); ///< Pass the filled input buffer to the compressor
virtual int sync(void); ///< Pass remaining bytes in the input buffer to the compressor
public:
CompressBuffer(ostream &s,int4 level); ///< Constructor
~CompressBuffer(void); ///< Destructor
};
}
#endif