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marionette.functions.md

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Marionette functions

Marionette provides a set of utility / helper functions that are used to facilitate common behaviors throughout the framework. These functions may be useful to those that are building on top of Marionette, as they provide a way to get the same behaviors and conventions from your own code.

Documentation Index

Marionette.extend

Backbone's extend function is a useful utility to have, and is used in various places in Marionette. To make the use of this method more consistent, Backbone's extend has been aliased to Marionette.extend. This allows you to get the extend functionality for your object without having to decide if you want to use Backbone.View or Backbone.Model or another Backbone object to grab the method from.

var Foo = function(){};

// use Marionette.extend to make Foo extendable, just like other
// Backbone and Marionette objects
Foo.extend = Marionette.extend;

// Now Foo can be extended to create a new type, with methods
var Bar = Foo.extend({

  someMethod: function(){ ... }

  // ...
});

// Create an instance of Bar
var b = new Bar();

Marionette.getOption

Retrieve an object's attribute either directly from the object, or from the object's this.options, with this.options taking precedence.

var M = Backbone.Model.extend({
  foo: "bar",

  initialize: function(){
    var f = Marionette.getOption(this, "foo");
    console.log(f);
  }
});

new M(); // => "bar"

new M({}, { foo: "quux" }); // => "quux"

This is useful when building an object that can have configuration set in either the object definition or the object's constructor options.

Falsey values

The getOption function will return any falsey value from the options, other than undefined. If an object's options has an undefined value, it will attempt to read the value from the object directly.

For example:

var M = Backbone.Model.extend({
  foo: "bar",

  initialize: function(){
    var f = Marionette.getOption(this, "foo");
    console.log(f);
  }
});

new M(); // => "bar"

var f;
new M({}, { foo: f }); // => "bar"

In this example, "bar" is returned both times because the second example has an undefined value for f.

Marionette.triggerMethod

Trigger an event and a corresponding method on the target object.

When an event is triggered, the first letter of each section of the event name is capitalized, and the word "on" is tagged on to the front of it. Examples:

  • triggerMethod("render") fires the "onRender" function
  • triggerMethod("before:close") fires the "onBeforeClose" function

All arguments that are passed to the triggerMethod call are passed along to both the event and the method, with the exception of the event name not being passed to the corresponding method.

triggerMethod("foo", bar) will call onFoo: function(bar){...})

Note that triggerMethod can be called on objects that do not have Backbone.Events mixed in to them. These objects will not have a trigger method, and no attempt to call .trigger() will be made. The on{Name} callback methods will still be called, though.

Marionette.bindEntityEvents

This method is used to bind a backbone "entity" (collection/model) to methods on a target object.

Backbone.View.extend({

  modelEvents: {
    "change:foo": "doSomething"
  },

  initialize: function(){
    Marionette.bindEntityEvents(this, this.model, this.modelEvents);
  },

  doSomething: function(){
    // the "change:foo" event was fired from the model
    // respond to it appropriately, here.
  }

});

The first paremter, target, must have a listenTo method from the EventBinder object.

The second parameter is the entity (Backbone.Model or Backbone.Collection) to bind the events from.

The third parameter is a hash of { "event:name": "eventHandler" } configuration. Multiple handlers can be separated by a space. A function can be supplied instead of a string handler name.