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Makefile
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# Makefile to rebuild SM64 split image
### Default target ###
default: all
### Build Options ###
# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
# Version of the game to build
VERSION ?= us
# Graphics microcode used
GRUCODE ?= f3dex
# If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 1
# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 1
# Compiler to use (ido or gcc)
COMPILER ?= ido
ifeq ($(COMPILER),gcc)
NON_MATCHING := 1
endif
# Release
ifeq ($(VERSION),jp)
VERSION_DEF := VERSION_JP
GRUCODE_DEF := F3D_OLD
else
ifeq ($(VERSION),us)
VERSION_DEF := VERSION_US
GRUCODE_DEF := F3D_OLD
else
ifeq ($(VERSION),eu)
VERSION_DEF := VERSION_EU
GRUCODE_DEF := F3D_NEW
else
ifeq ($(VERSION),sh)
$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
VERSION_DEF := VERSION_SH
GRUCODE_DEF := F3D_NEW
# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
NOEXTRACT := 1
else
$(error unknown version "$(VERSION)")
endif
endif
endif
endif
TARGET := sm64tjp.$(VERSION)
VERSION_CFLAGS := -D$(VERSION_DEF)
VERSION_ASFLAGS := --defsym $(VERSION_DEF)=1
# Microcode
ifeq ($(GRUCODE),f3dex) # Fast3DEX
GRUCODE_DEF := F3DEX_GBI
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
TARGET := $(TARGET).f3dex
COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
GRUCODE_DEF := F3DEX_GBI_2
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
TARGET := $(TARGET).f3dex2
COMPARE := 0
else
ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
GRUCODE_DEF := F3D_NEW
TARGET := $(TARGET).f3d_new
COMPARE := 0
else
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
$(warning Fast3DZEX is experimental. Try at your own risk.)
GRUCODE_DEF := F3DEX_GBI_2
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
TARGET := $(TARGET).f3dzex
COMPARE := 0
endif
endif
endif
endif
GRUCODE_CFLAGS := -D$(GRUCODE_DEF)
GRUCODE_ASFLAGS := $(GRUCODE_ASFLAGS) --defsym $(GRUCODE_DEF)=1
ifeq ($(TARGET_N64),0)
NON_MATCHING := 1
endif
ifeq ($(NON_MATCHING),1)
MATCH_CFLAGS := -DNON_MATCHING -DAVOID_UB
MATCH_ASFLAGS := --defsym AVOID_UB=1
COMPARE := 0
endif
################### Universal Dependencies ###################
# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
endif
# Make tools if out of date
DUMMY != make -s -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
endif
endif
VERBOSE ?= 1
ifeq ($(VERBOSE),0)
V := @
endif
################ Target Executable and Sources ###############
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
LIBULTRA := $(BUILD_DIR)/libultra.a
ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := sm64.ld
MIO0_DIR := $(BUILD_DIR)/bin
SOUND_BIN_DIR := $(BUILD_DIR)/sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
ASM_DIRS := asm lib
BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
ULTRA_ASM_DIRS := lib/asm lib/data
ULTRA_BIN_DIRS := lib/bin
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
MIPSISET := -mips2
MIPSBIT := -32
ifeq ($(COMPILER),gcc)
MIPSISET := -mips3
endif
ifeq ($(VERSION),eu)
OPT_FLAGS := -O2
else
ifeq ($(VERSION),sh)
OPT_FLAGS := -O2
else
OPT_FLAGS := -O2
endif
endif
# Use a default opt flag for gcc
ifeq ($(COMPILER),gcc)
OPT_FLAGS := -Os
# Use -Os for N64, Use -OFast for emulator
endif
# File dependencies and variables for specific files
include Makefile.split
# Source code files
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
ifeq ($(VERSION),sh)
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
$(wildcard sound/sequences/*.m64) \
$(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
else
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
$(wildcard sound/sequences/*.m64) \
$(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
endif
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.o
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Files with GLOBAL_ASM blocks
ifeq ($(NON_MATCHING),0)
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
endif
# Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
##################### Compiler Options #######################
IRIX_ROOT := tools/ido5.3_compiler
ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips-linux-gnu-
else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
CROSS := mips64-linux-gnu-
else
CROSS := mips64-elf-
endif
# check that either QEMU_IRIX is set or qemu-irix package installed
ifeq ($(COMPILER),ido)
ifndef QEMU_IRIX
QEMU_IRIX := $(shell which qemu-irix 2>/dev/null)
ifeq (, $(QEMU_IRIX))
$(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
endif
endif
endif
AS := $(CROSS)as
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
CPP := cpp -P -Wno-trigraphs
LD := $(CROSS)ld
AR := $(CROSS)ar
OBJDUMP := $(CROSS)objdump
OBJCOPY := $(CROSS)objcopy
PYTHON := python3
# change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package
ifeq ($(COMPILER),gcc)
CC := $(CROSS)gcc
endif
ifeq ($(TARGET_N64),1)
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64 -D_LANGUAGE_C
CC_CFLAGS := -fno-builtin
endif
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
# Check code syntax with host compiler
CC_CHECK := gcc
CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(MATCH_ASFLAGS) $(GRUCODE_ASFLAGS)
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT)
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
ifeq ($(COMPILER),gcc)
CFLAGS := -march=vr4300 -mfix4300 -mabi=32 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS)
endif
ifeq ($(shell getconf LONG_BIT), 32)
# Work around memory allocation bug in QEMU
export QEMU_GUEST_BASE := 1
else
# Ensure that gcc treats the code as 32-bit
CC_CHECK_CFLAGS += -m32
endif
# Prevent a crash with -sopt
export LANG := C
####################### Other Tools #########################
# N64 tools
TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64cksum
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
TEXTCONV = $(TOOLS_DIR)/textconv
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
SKYCONV = $(TOOLS_DIR)/skyconv
EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
ifeq (, $(shell which armips 2>/dev/null))
RSPASM := $(TOOLS_DIR)/armips
else
RSPASM = armips
endif
# Use Objcopy instead of extract_data_for_mio
ifeq ($(COMPILER),gcc)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif
######################## Targets #############################
all: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false)
endif
clean:
$(RM) -r $(BUILD_DIR_BASE)
distclean:
$(RM) -r $(BUILD_DIR_BASE)
./extract_assets.py --clean
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
libultra: $(BUILD_DIR)/libultra.a
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
$(TEXTCONV) charmap.txt $< $@
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@
ifeq ($(COMPILER),gcc)
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
endif
ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr
# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
else
ifeq ($(VERSION),sh)
TEXT_DIRS := text/jp
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
else
TEXT_DIRS := text/$(VERSION)
# non-EU encoded text inserted into segment 0x02
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
endif
endif
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
$(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
$(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
RSP_DIRS := $(BUILD_DIR)/rsp
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) $(RSP_DIRS)
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
################################################################
# TEXTURE GENERATION #
################################################################
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
$(BUILD_DIR)/%: %.png
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
hexdump -v -e '1/1 "0x%X,"' $< > $@
echo >> $@
# Color Index CI8
$(BUILD_DIR)/%.ci8: %.ci8.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
# Color Index CI4
$(BUILD_DIR)/%.ci4: %.ci4.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
################################################################
# compressed segment generation
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
$(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
# Override for level.elf, which otherwise matches the above pattern
.SECONDEXPANSION:
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
$(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
$(EXTRACT_DATA_FOR_MIO) $< $@
$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
$(MIO0TOOL) $< $@
$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s
$(AS) $(ASFLAGS) -o $@ $<
$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0
printf ".section .data\n\n.incbin \"$<\"\n" > $@
$(BUILD_DIR)/%.table: %.aiff
$(AIFF_EXTRACT_CODEBOOK) $< >$@
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
$(VADPCM_ENC) -c $^ $@
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
$(RSPASM) -sym $@.sym -definelabel $(VERSION_DEF) 1 -definelabel $(GRUCODE_DEF) 1 -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
@rm $@.dummy1
@rm $@.dummy2
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
@true
ifeq ($(VERSION),sh)
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
else
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
endif
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
@true
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(OBJCOPY) -j .rodata $< -O binary $@
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
hexdump -v -e '1/1 "0x%X,"' $< > $@
echo >> $@
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
$(PYTHON) tools/mario_anims_converter.py > $@
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
ifeq ($(COMPILER),ido)
# Source code
$(BUILD_DIR)/levels/scripts.o: OPT_FLAGS := -O3
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/asm/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/data/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/assets/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/sound/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/engine/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/menu/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/obj_behaviors_2.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/obj_behaviors.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/object_helpers.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/object_helpers.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/interaction.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_actions_cutscene.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_actions_moving.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_actions_airborne.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_actions_submerged.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_actions_stationary.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_actions_automatic.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_misc.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/mario_step.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/game/macro_special_objects.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
$(BUILD_DIR)/lib/asm/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
ifeq ($(VERSION),eu)
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
# Enable loop unrolling except for external.c (external.c might also have used
# unrolling, but it makes one loop harder to match).
# For all audio files other than external.c and port_eu.c, put string literals
# in .data. (In Shindou, the port_eu.c string literals also moved to .data.)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const
$(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
else
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O3 -Wo,-loopunroll,0
# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
# All other files than external.c should really use copt, but only a few have
# been matched so far.
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O3 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O3 -sopt,-scalaroptimize=1 -Wp,-+
$(BUILD_DIR)/src/audio/seqplayer.o: OPT_FLAGS := -O3
#$(BUILD_DIR)/src/audio/seqplayer.o: OPT_FLAGS := -O2 -sopt,-inline_manual,-scalaroptimize=1 -Wp,-+ #-Wo,-v,-bb,-l,seqplayer_list.txt
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
$(BUILD_DIR)/src/audio/seqplayer.copt: $(BUILD_DIR)/src/audio/seqplayer.acpp
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 -inline_manual
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
endif
endif
ifeq ($(NON_MATCHING),0)
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
endif
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
@rm -f $(GLOBAL_ASM_DEP).*
touch $@
$(BUILD_DIR)/%.o: %.c
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.s
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
$(AR) rcs -o $@ $(ULTRA_O_FILES)
tools/patch_libultra_math $@
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
$(AR) rcs -o $@ $(GODDARD_O_FILES)
$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
$(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard
$(ROM): $(ELF)
$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary
$(N64CKSUM) $(@:.z64=.bin) $@
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
$(OBJDUMP) -D $< > $@
.PHONY: all clean distclean default diff test load libultra
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
.SECONDARY:
# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
-include $(DEP_FILES)
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true