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This is not something I can personally reproduce, since launching from steam that launches RGL that launches the game (GTA5 in this case) works fine. However I was sent a crash dump that has this:
KERNELBASE.dll!RaiseException() Unknown Non-user code. Symbols loaded without source information.
VCRUNTIME140D.dll!_CxxThrowException(void * pExceptionObject=0x000000a2b9b1cab8, const _s__ThrowInfo * pThrowInfo=0x00007ffb6e4f1520) Line 81 C++ Non-user code. Symbols loaded.
MSVCP140D.dll!std::_Throw_Cpp_error(int code=0x00000005) Line 33 C++ Symbols loaded.
dinput8.dll!std::_Mutex_base::lock() Line 54 C++ Symbols loaded.
dinput8.dll!std::scoped_lock<std::mutex>::scoped_lock<std::mutex>(std::mutex & _Mtx={...}) Line 503 C++ Symbols loaded.
> dinput8.dll!safetyhook::TrapManager::trap_handler(_EXCEPTION_POINTERS * exp=0x000000a2b9b1cf50) Line 230 C++ Symbols loaded.
ntdll.dll!RtlpCallVectoredHandlers() Unknown Non-user code. Symbols loaded without source information.
ntdll.dll!RtlDispatchException() Unknown Non-user code. Symbols loaded without source information.
ntdll.dll!KiUserExceptionDispatch() Unknown Non-user code. Symbols loaded without source information.
kernel32.dll!VirtualProtectStub() Unknown Non-user code. Symbols loaded without source information.
dinput8.dll!safetyhook::trap_threads(unsigned char * from=0x00007ffba724b0d0, unsigned char * to=0x00007ffba6e1001a, unsigned __int64 len=0x0000000000000007, const std::function<void __cdecl(void)> & run_fn={...}) Line 285 C++ Symbols loaded.
dinput8.dll!safetyhook::InlineHook::enable() Line 383 C++ Symbols loaded.
dinput8.dll!safetyhook::InlineHook::create(const std::shared_ptr<safetyhook::Allocator> & allocator={...}, void * target=0x00007ffba724b0d0, void * destination=0x00007ffb5fa6ab25, safetyhook::InlineHook::Flags flags=Default) Line 132 C++ Symbols loaded.
dinput8.dll!safetyhook::InlineHook::create(void * target=0x00007ffba724b0d0, void * destination=0x00007ffb5fa6ab25, safetyhook::InlineHook::Flags flags=Default) Line 118 C++ Symbols loaded.
dinput8.dll!safetyhook::create_inline(void * target=0x00007ffba724b0d0, void * destination=0x00007ffb5fa6ab25, safetyhook::InlineHook::Flags flags=Default) Line 5 C++ Symbols loaded.
dinput8.dll!safetyhook::create_inline<HINSTANCE__ * (__cdecl*)(wchar_t const *,void *,unsigned long),HINSTANCE__ * (__cdecl*)(wchar_t const *,void *,unsigned long)>(HINSTANCE__ *(*)(const wchar_t *, void *, unsigned long) target=0x00007ffba724b0d0, HINSTANCE__ *(*)(const wchar_t *, void *, unsigned long) destination=0x00007ffb5fa6ab25, safetyhook::InlineHook::Flags flags=Default) Line 26 C++ Symbols loaded.
//safetyhook::create_inline calls here
The reason of exception is this
void lock() {
if (_Mtx_lock(_Mymtx()) != _Thrd_result::_Success) {
// undefined behavior, only occurs for plain mutexes (N4950 [thread.mutex.requirements.mutex.general]/6)
_STD _Throw_Cpp_error(_RESOURCE_DEADLOCK_WOULD_OCCUR);
}
I'm not sure if anything can be done to fix/avoid this, since it's not easy to reproduce, maybe it's anticheat kicks in, maybe something else.
The text was updated successfully, but these errors were encountered:
This is not something I can personally reproduce, since launching from steam that launches RGL that launches the game (GTA5 in this case) works fine. However I was sent a crash dump that has this:
The reason of exception is this
I'm not sure if anything can be done to fix/avoid this, since it's not easy to reproduce, maybe it's anticheat kicks in, maybe something else.
The text was updated successfully, but these errors were encountered: