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index.coffee
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index.coffee
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class SpokeGraph
constructor: (@options = {}) ->
self = @
@nodes = []
@links = []
defaults =
numSpokes: 6
numLayers: 6
generateCenter: false
nodeFunc: (data, dispose) ->
console.log 'node', data
data
linkFunc: (a, b) ->
console.log 'link', a, b
a: a
b: b
@options[x] = @options[x] || defaults[x] for x of defaults
prevLayer = null
for layerNumber in [1..@options.numLayers] by 1
prevLayer = @makeLayer layerNumber, prevLayer
# layer.branches
# @nodes = _.union @nodes, layer.nodes
# @links = _.union @links, layer.links
if @options.generateCenter
do ->
data =
numSpokes: self.options.numSpokes
numLayers: self.options.numLayers
layerNumber: 0
spokeNumber: 0
branchLength: 1
branchIndex: 0
nodeA = self.options.nodeFunc data, -> self.removeNode nodeA
self.nodes.push nodeA
for i in [0...@options.numSpokes] by 1
nodeB = @nodes[i]
@links.push @options.linkFunc nodeA, nodeB
makeLayer: (layerNumber, prevLayer) ->
# console.log "layer #{layerNumber}"
nodes = []
links = []
branches = []
for spokeNumber in [0...@options.numSpokes] by 1
prevBranch = prevLayer.branches[spokeNumber] if prevLayer
branch = @makeBranch layerNumber, spokeNumber, prevBranch
branches.push branch
nodes = _.union nodes, branch.nodes
links = _.union links, branch.links
# Link branches in loop
for branchA, i in branches
branchB = branches[(i + 1) % branches.length]
nodeA = _.last branchA.nodes
nodeB = _.first branchB.nodes
link = @options.linkFunc nodeA, nodeB
links.push link
@links.push link
# Link branches to previous later of next spoke
if prevLayer
for branchA, i in branches
branchB = prevLayer.branches[(i + 1) % prevLayer.branches.length]
nodeA = _.last branchA.nodes
nodeB = _.first branchB.nodes
link = @options.linkFunc nodeA, nodeB
links.push link
@links.push link
nodes: nodes
links: links
branches: branches
makeBranch: (layerNumber, spokeNumber, prevBranch, length = layerNumber) ->
self = @
# console.log "layer #{layerNumber} branch #{spokeNumber}"
nodes = []
links = []
# Create Branch Nodes
for i in [0...length] by 1
do ->
data =
numSpokes: self.options.numSpokes
numLayers: self.options.numLayers
layerNumber: layerNumber
spokeNumber: spokeNumber
branchLength: length
branchIndex: i
node = self.options.nodeFunc data, -> self.removeNode node
nodes.push node
self.nodes.push node
# Link Branch Nodes
for i in [0...nodes.length-1] by 1
nodeA = nodes[i]
nodeB = nodes[(i + 1) % nodes.length]
link = @options.linkFunc nodeA, nodeB
links.push link
@links.push link
# Link Branch with Previous Branch
if prevBranch
for nodeA, i in prevBranch.nodes
nodeB = nodes[i]
nodeC = nodes[i+1]
link = @options.linkFunc nodeA, nodeB
links.push link
@links.push link
link = @options.linkFunc nodeA, nodeC
links.push link
@links.push link
removeNode: (node) ->
@nodes = _.without @nodes, node
@links = _.filter @links, (link) -> link.a isnt node and link.b isnt node
nodes: nodes
links: links
class MinefieldUnit
constructor: ->
@disposer = new Rx.CompositeDisposable
@disposer.add @isCovered = new Rx.BehaviorSubject true
@disposer.add @isBomb = new Rx.BehaviorSubject false
@disposer.add @isFlagged = new Rx.BehaviorSubject false
@disposer.add @flag = new Rx.BehaviorSubject 'certain'
@disposer.add @numBombs = new Rx.BehaviorSubject 0
@friends = []
addFriend: (friend) ->
self = @
@friends.push friend
@disposer.add friend.isBomb.skipWhile((x) -> not x).subscribe (x) ->
self.numBombs.onNext self.numBombs.value + if x then 1 else -1
dispose: ->
@disposer.dispose()
class MinefieldLink
constructor: (@a, @b) ->
@a.unit.addFriend @b.unit
@b.unit.addFriend @a.unit
@spring = new Spring @a.particle, @b.particle, 40, 0.5
@view = new MinefieldLinkView @
class MinefieldNode
constructor: (data) ->
@unit = new MinefieldUnit
@particle = MinefieldNode.makeParticle data
@view = new MinefieldNodeView @unit, @particle
@makeParticle: (data) ->
distance = data.layerNumber * 50
a = do ->
spokeAngle = data.spokeNumber / data.numSpokes * Math.PI * 2
x = distance * Math.cos spokeAngle
y = distance * Math.sin spokeAngle
new Vector x, y
b = do ->
spokeAngle = (data.spokeNumber + 1) / data.numSpokes * Math.PI * 2
x = distance * Math.cos spokeAngle
y = distance * Math.sin spokeAngle
new Vector x, y
lerp = (a, b, amount) ->
x = a.x + (b.x - a.x) * amount
y= a.y + (b.y - a.y) * amount
new Vector x, y
particle = new Particle
particle.pos = lerp a, b, data.branchIndex / data.branchLength
particle
class MinefieldNodeView
constructor: (@unit, @particle) ->
draw: (ctx) ->
ctx.shadowColor = 'black'
ctx.shadowBlur = 0
if not @unit.isCovered.value and @unit.numBombs.value is 0 and !@unit.isBomb.value
return
if @unit.isCovered.value
if @unit.isFlagged.value
ctx.fillStyle = 'rgba(255,255,255,1)'
ctx.shadowBlur = 5
ctx.shadowColor = 'rgba(125,125,255,1)'
else
ctx.fillStyle = 'rgba(0,0,0,0.15)'
else
ctx.fillStyle = 'rgba(255,255,255,1)'
ctx.beginPath()
ctx.arc(@particle.pos.x, @particle.pos.y, @particle.mass * 15, 0, Math.PI * 2)
ctx.fill()
ctx.shadowBlur = 0
if @unit.isCovered.value
if @unit.isFlagged.value
ctx.fillStyle = 'rgba(125,125,255,1)'
else
ctx.fillStyle = 'rgba(255,255,255,1)'
else if @unit.isBomb.value
ctx.fillStyle = 'rgba(0,0,0,1)'
else
ctx.fillStyle = 'rgba(255,255,255,1)'
ctx.beginPath()
ctx.arc(@particle.pos.x, @particle.pos.y, @particle.mass * 10, 0, Math.PI * 2)
ctx.fill()
if @unit.numBombs.value > 0 and not @unit.isBomb.value and not @unit.isCovered.value
text = @unit.numBombs.value.toString()
xOffset = ctx.measureText(text).width / 2
ctx.textBaseline = "middle";
ctx.font = '12pt sans-serif'
ctx.fillStyle = 'rgba(0,0,0,0.5)'
ctx.fillText text, @particle.pos.x - xOffset, @particle.pos.y+1
class MinefieldLinkView
constructor: (@link) ->
draw: (ctx) ->
p1 = @link.a.particle
p2 = @link.b.particle
if @link.a.unit.isCovered.value or @link.b.unit.isCovered.value or @link.a.unit.isBomb.value or @link.b.unit.isBomb.value
ctx.strokeStyle = 'rgba(0, 0, 0, 0.15)'
ctx.beginPath()
ctx.moveTo p1.pos.x, p1.pos.y
ctx.lineTo p2.pos.x, p2.pos.y
ctx.stroke()
class Minefield
constructor: (@graph, @numMines = 10) ->
self = @
@reveals = Rx.Observable.empty()
for node in graph.nodes
do ->
a = node
self.reveals = self.reveals.merge node.unit.isCovered.where((x)->!x).select -> a
disposer = new Rx.CompositeDisposable
disposer.add @reveals.take(1).subscribe (node) ->
units = _.map self.graph.nodes, (node) -> node.unit
units = _.without units, node.unit
units = _.difference units, node.unit.friends
units = _.shuffle units
units = _.first units, self.numMines
unit.isBomb.onNext true for unit in units
disposer.add @reveals
.where((node) -> node.unit.numBombs.value == 0)
.delay(25)
.subscribe (node) ->
units = _.filter node.unit.friends, (friend) -> friend.isCovered.value
unit.isCovered.onNext false for unit in units
disposer.add @reveals
.where((node) -> node.unit.isBomb.value)
.delay(100)
.subscribe ->
disposer.dispose()
alert 'YOU LOSE'
# @reveals.delay(25).subscribe (node) ->
# unit.isCovered.onNext false for unit in units
# if node.unit.numBombs.value == 0
# graph.nodes = _.without graph.nodes, node
# graph.links = _.filter graph.links, (link) -> link.a != node and link.b != node
$ ->
do ->
release = $(document).onAsObservable 'mouseup'
jQuery.fn.tapAsObservable = ->
target = $ @
target.onAsObservable('mousedown').selectMany (e) ->
target.onAsObservable('mouseup')
.select(->e)
.take(1)
.takeUntil Rx.Observable.interval 250
jQuery.fn.longPressAsObservable = ->
target = $ @
target.onAsObservable('mousedown').selectMany (e) ->
Rx.Observable.returnValue(e)
.delay(250)
.takeUntil release
$ ->
$window = $ window
$window.onAsObservable('resize').subscribe ->
$('canvas').attr
width: $window.width()
height: $window.height()
$window.resize()
physics = new Physics
graph = null
do ->
graph = new SpokeGraph
numSpokes: 10
numLayers: 7
nodeFunc: (data) -> new MinefieldNode data
linkFunc: (a, b) -> new MinefieldLink a, b
for node in graph.nodes
particle = node.particle
physics.particles.push particle
for link in graph.links
spring = link.spring
physics.springs.push spring
field = new Minefield graph, 40
getClosestNode = (nodes, pos) ->
pos = new Vector pos.x - $(window).width() / 2, pos.y - $(window).height() / 2
nodes = _.sortBy nodes, (node) ->
dist = node.particle.pos.dist pos
dist
nodes[0]
# $('canvas').onAsObservable('mousemove')
# .select((e) -> new Vector e.pageX, e.pageY)
# .select((pos) -> getClosestNode graph.nodes, pos)
# .subscribe (node) ->
$('canvas').tapAsObservable()
.select((e) -> new Vector e.pageX, e.pageY)
.select((pos) -> getClosestNode graph.nodes, pos)
.where((node) -> !node.unit.isFlagged.value)
.subscribe (node) ->
node.unit.isCovered.onNext false
$('canvas').tapAsObservable()
.select((e) -> new Vector e.pageX, e.pageY)
.select((pos) -> getClosestNode graph.nodes, pos)
.where((node) -> !node.unit.isCovered.value)
.where((node) -> node.unit.numBombs.value > 0)
.where((node) ->
flags = _.filter node.unit.friends, (friend) -> friend.isFlagged.value
node.unit.numBombs.value is flags.length
)
.subscribe (node) ->
nonBombFriends = _.filter node.unit.friends, (friend) -> !friend.isFlagged.value
_.each nonBombFriends, (friend) -> friend.isCovered.onNext false
$('canvas').longPressAsObservable()
.select((e) -> new Vector e.pageX, e.pageY)
.select((pos) -> getClosestNode graph.nodes, pos)
.subscribe (node) ->
node.unit.isFlagged.onNext !node.unit.isFlagged.value
canvas = $('canvas')[0]
ctx = canvas.getContext '2d'
t = 0
update = (timestamp) ->
dt = (timestamp - t) / 1000
t = timestamp
return requestAnimationFrame update if not isFinite dt
ctx.setTransform 1, 0, 0, 1, 0, 0;
ctx.clearRect 0, 0, canvas.width, canvas.height
ctx.translate $window.width() / 2, $window.height() / 2
physics.step()
for link in graph.links
link.view.draw ctx
for node in graph.nodes
node.view.draw ctx
requestAnimationFrame update
update()