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Since the dev team for this is a team of 1 and it's become hard to maintain various platforms, the core of Silversprints is going to move from C++ to Unity.
Hopefully this also empowers others to be able to customize their own versions more easily, and could encourage more modding. There is no ETA for this, but future development efforts will be put towards this migration and only critical bugs will be fixed in the C++ version.
The text was updated successfully, but these errors were encountered:
A friend and I have jumped on enhancing the project based on some feedback from a local owner, if you'd like help maintaining and/or are interested in collaboration.
We've pushed a (pending) PR that improves logs by including player names.
All proposed enhancements are listed in our fork's Issues.
Since the dev team for this is a team of 1 and it's become hard to maintain various platforms, the core of Silversprints is going to move from C++ to Unity.
Hopefully this also empowers others to be able to customize their own versions more easily, and could encourage more modding. There is no ETA for this, but future development efforts will be put towards this migration and only critical bugs will be fixed in the C++ version.
The text was updated successfully, but these errors were encountered: