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Add the ability to interact with map objects using the switch/slide key. When the player is up close against a map object, a text prompt will appear, like ": use". Example scenarios:
Non-gameplay effects, like computers beeping, switching lights on/off
Opening boxes/lockers; can result in adding pickups in front of the box
New objective type, to interact with a map object. This can be written as "access mainframe", "plant tracking device", "check for contraband" and so on
Unlocking doors, by having the interaction mimic picking up a key
As a crude turret (Vehicles, turrets #30) or triggered trap; interaction to cause a gun attached to the map object to fire
Each of these scenarios may require some work, so we can start with just one, for example non-gameplay effects. This includes:
Marking that a map object can be interacted with, and the interaction type
Sound to play on interaction
Play a specific animation for the map object. We already have animated map objects (Animated map objects #430 ) but this is only the one animation, we will need to add multiple animations per map object, and whether the end animation event (loop? or go back to idle animation?)
The text was updated successfully, but these errors were encountered:
Add the ability to interact with map objects using the switch/slide key. When the player is up close against a map object, a text prompt will appear, like ": use". Example scenarios:
Each of these scenarios may require some work, so we can start with just one, for example non-gameplay effects. This includes:
The text was updated successfully, but these errors were encountered: