-
Notifications
You must be signed in to change notification settings - Fork 0
/
C815_WAV.C
191 lines (172 loc) · 3.23 KB
/
C815_WAV.C
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
#include <C815_STD.H>
#include "C815_WAV.H"
#include "C815_API.H"
static
void
GAudio__PCMTransform(
GAudio__SamplePCM_t *
gAudio__SoundPCM,
DWRD
gAudio__SoundPCM__Size
)
{
const
GAudio__SamplePCM_t *
const
gAudio__SoundPCM__Tail =
&gAudio__SoundPCM[
gAudio__SoundPCM__Size];
// Note: For `WAVE_FORMAT_PCM' 8-bit (and below) PCM files are unsigned
// while the game (raw data) uses signed PCM samples. As both Gravis
// Ultrasound and Soundblaster use unsigned PCM samples the game performs
// this very same transformation; Though is simply directly flips the MSB
// as that is what really happens here, perhaps the compiler does the same
// for us.
while (
gAudio__SoundPCM
<
gAudio__SoundPCM__Tail)
{
*gAudio__SoundPCM +=
1 << (bsizof(
GAudio__SamplePCM_t) - 1);
/* // Note: Not enabled.
*gAudio__SoundPCM >>= 1 */
;
++gAudio__SoundPCM;
}
return;
}
extern
void
GAudio__WriteWAV__Alt(
const
GAudio__SoundPCM_t *
const
gAudio__SoundPCM,
FILE *
const
file__hndl
)
{
const
RIFFCHUNK_t
wav__SoundPCM__CHUNK =
{
.rix__ChunkID =
RIFF__WAVE_DATA
, .rix__Size =
gAudio__SoundPCM->size
};
const
RIFFCHUNK_t
wav__FormatEx__CHUNK =
{
.rix__ChunkID =
RIFF__WAVE_FMT
, .rix__Size =
sizeof(
WAVEFORMATEX_t)
};
const
WAVEFORMATEX_t
wav__FormatEx =
{
.wav__Format = WAVE_FORMAT_PCM
, .wav__Channels = GAUDIO__CHANNELS
, .wav__Samplerate = GAUDIO__SAMPLERATE
, .wav__Byterate__Avg = GAUDIO__SAMPLERATE * GAUDIO__CHANNELS
, .wav__BlockAlign = GAUDIO__SAMPLERATE * GAUDIO__BITRATE / 8
, .wav__Bitrate = GAUDIO__BITRATE
, .wav__Size__Extra = 0
};
const
RIFFHEADER_t
rix__Header =
{
.rix__ChunkID =
RIFF__RIFF
, .rix__Size =
wav__SoundPCM__CHUNK
.rix__Size +
sizeof(
RIFFCHUNK_t)
+ wav__FormatEx__CHUNK
.rix__Size +
sizeof(
RIFFCHUNK_t)
+ sizeof(
RIFFHEADER_t)
- sizeof(
RIFFCHUNK_t)
, .rix__Type =
RIFF__WAVE
};
FWRITE(
rix__Header,
file__hndl);
FWRITE(
wav__FormatEx__CHUNK,
file__hndl);
FWRITE(
wav__FormatEx,
file__hndl);
FWRITE(
wav__SoundPCM__CHUNK,
file__hndl);
const
GAudio__SamplePCM_t *
const
__wav__SoundPCM =
gAudio__SoundPCM->data;
GAudio__SamplePCM_t * __attribute__((__cleanup__(GAlloc__FreeI8)))
wav__SoundPCM =
GAlloD(
wav__SoundPCM__CHUNK.rix__Size,
__wav__SoundPCM);
GAudio__PCMTransform(
wav__SoundPCM,
wav__SoundPCM__CHUNK.rix__Size);
fwrite__alt(
wav__SoundPCM,
wav__SoundPCM__CHUNK.rix__Size,
file__hndl);
return;
}
extern
void
GAudio__WriteWAV(
const
GAudio__SoundPCM_t *
const
gAudio__SoundPCM,
const
char *
const
name__fmt, ...
)
{
char
name[128];
va_list
name__ap;
va_start(
name__ap,
name__fmt);
vsnprintf(
name,
sizeof(
name),
name__fmt,
name__ap);
va_end(
name__ap);
FILE * __attribute__((__cleanup__(GStdIO__Close)))
file__hndl =
fopen__alt(
name, "wb");
GAudio__WriteWAV__Alt(
gAudio__SoundPCM,
file__hndl);
return;
}