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Hi everyone, I've tried to use the Input Manager in one of my old games to add controller support. I have an issue when I bind keyboard keys like Letters and Number pad (Binding 04 in the Image attached below), the animation of my Player script won't stop running, and after a few seconds (around 3-5 sec) the Player will return to its Idle state. But when I use ANY buttons using the Arrow Keys (Binding 03, same settings as Binding 04), when I let go of the key, the Player will return to Idle state and there are no trace of delay issues from Keyboard controls (Binding 04).
Note: Binding 03 and 04 uses the same Movement script, and yet the letter and number keys kinda acts like an Analog for some reason.
InputManager.GetAxis("Horizontal");
The text was updated successfully, but these errors were encountered:
I fixed the Issue for some reason, I changed Active Input Handling back to Unity's build-in Input Manager (old) and the Keyboard controls finally stopped slipping
Hi everyone, I've tried to use the Input Manager in one of my old games to add controller support. I have an issue when I bind keyboard keys like Letters and Number pad (Binding 04 in the Image attached below), the animation of my Player script won't stop running, and after a few seconds (around 3-5 sec) the Player will return to its Idle state. But when I use ANY buttons using the Arrow Keys (Binding 03, same settings as Binding 04), when I let go of the key, the Player will return to Idle state and there are no trace of delay issues from Keyboard controls (Binding 04).
Note: Binding 03 and 04 uses the same Movement script, and yet the letter and number keys kinda acts like an Analog for some reason.
The text was updated successfully, but these errors were encountered: