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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Zuma"
run/main_scene="res://Level.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
run/max_fps=60
[audio]
general/2d_panning_strength=1.0
[autoload]
Globals="*res://Globals.gd"
Events="*res://Events.gd"
AudioManager="*res://audio/AudioManager.tscn"
[display]
window/size/viewport_width=3360
window/size/viewport_height=1890
window/stretch/mode="canvas_items"
[editor]
movie_writer/movie_file="/Users/damnjan/Documents/Godot/zuma/movie.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/shaker/plugin.cfg")
[input]
shoot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(328, 39),"global_position":Vector2(336, 123),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
tongue={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(849, 30),"global_position":Vector2(857, 114),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="balls"
2d_physics/layer_2="shooting_ball"
2d_physics/layer_3="tongue"
[rendering]
textures/vram_compression/import_s3tc_bptc=true