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battleship2D.js
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battleship2D.js
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/** @todo : refuse repeated hits at the same spot
* @todo : add tests */
/** @function Ship representing a ship's location and status. */
function Ship(){
this.locations = [0,0,0];
this.hits = ["", "", ""];
}
var view = {
// this method takes a string message and displays it // in the message display area
displayMessage: function(msg) {
var messageArea = document.getElementById("messageArea");
messageArea.innerHTML = msg;
},
displayHit: function(location) {
var square = document.getElementById(location);
square.setAttribute("class", "hit")
},
displayMiss: function(location) {
var square = document.getElementById(location);
square.setAttribute("class", "miss") ;
},
handleFireButton: function() {
var guess = document.getElementById("guessInput").value;
console.log(guess);
controller.processGuess(guess);
guess = "";
},
handleKeyPress: function(e){
var fireButton = document.getElementById("fireButton");
if (e.keyCode === 13) {
fireButton.click();
return false;
}
},
}
var model = {
boardSize : 7,
numShips : 3,
ships : [new Ship(),new Ship(),new Ship()],
shipsSunk : 0,
shipLength : 3,
highScore : Infinity,
fire : function(guess){
for (i = 0; i < this.ships.length; i++){
console.log(i)
var ship = this.ships[i];
console.log(ship)
var index = ship.locations.indexOf(guess);
if (index >= 0){
ship.hits[index] = "hit";
view.displayHit(guess);
view.displayMessage("HIT!");
if (this.isSunk(ship)){
view.displayMessage("You sank my battleship!");
this.shipsSunk++;
};
return true;
}
view.displayMiss(guess);
view.displayMessage("You missed.");
}
return false;
}
,
isSunk: function(ship) {
for (vari = 0; i < this.shipLength; i++) {
if (ship.hits[i] !== "hit") {
return false;
}
}
return true;
},
generateShipLocations: function() {
var locations;
for (var i = 0; i < this.numShips; i++) {
do {locations = this.generateShip();
} while (this.collision(locations));
this.ships[i].locations = locations;
}
},
generateShip: function() {
var direction = Math.floor(Math.random() * 2);
var row;
var col;
if (direction === 1) {
row = Math.floor(Math.random() * this.boardSize);
col = Math.floor(Math.random() * (this.boardSize - (this.shipLength + 1)));
} else {
row = Math.floor(Math.random() * (this.boardSize - (this.shipLength + 1)));
col = Math.floor(Math.random() * this.boardSize);
}
var newShipLocations = [];
for (var i = 0; i < this.shipLength; i++) {
if (direction === 1) {
newShipLocations.push(row + "" + (col + i));
} else {
newShipLocations.push((row + i) + "" + col);
}
}
return newShipLocations;
},
collision: function(locations) {
for (var i = 0; i < this.numShips; i++) {
var ship = this.ships[i];
for (var j = 0; j < locations.length; j++) {
if (ship.locations.indexOf(locations[j]) >= 0) {
return true;
}
}
}
return false;
},
}
var controller = {
guesses : 0,
processGuess : function(guess){
console.log(guess)
if (guess === null || guess.length !== 2) {
alert("Oops, please enter a letter and a number on the board.");
}
else{
this.guesses++;
var location = (guess[0].toUpperCase().codePointAt(0) - 65) + guess[1];
var hit = model.fire(location);
if (hit && model.shipsSunk === model.numShips) {
view.displayMessage("You sank all my battleships, in " + this.guesses + " guesses");
if (this.guesses < model.highScore){
model.highScore = this.guesses;
window.localStorage.setItem("highScore", model.highScore);
}
}
}
},
};
function init(){
var storage = window.localStorage;
var highScore = storage.getItem("highScore");
if (highScore !== null){
model.highScore = highScore;
}
view.displayMessage("Your best score is " + model.highScore);
var fireButton = document.getElementById("fireButton");
fireButton.onclick = view.handleFireButton;
var guessInput = document.getElementById("guessInput");
guessInput.onkeypress = view.handleKeyPress;
model.generateShipLocations();
}
init()