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This repository has been archived by the owner on Apr 13, 2024. It is now read-only.
If you're working with full 256-tiles for the first time, I highly recommend following Echo in a Void's Diagonal Autotiles in Godot 3.5 - TilePipe Tutorial. Instead of exporting to Godot 3, export as texture. And then create the tileset in Godot 4 (tileset tile size 32x32px, source texture size 48x48px). You can use the TileBitTools 3x3 Full 16x16 to apply the bitmask. TilePipe2 does not export a background tile in this template, but you can create it separately. Because the tiles are overlapping, set the z-index of the background tile to -1.
You can also set an ignore terrain to use a smaller subset of the 256 tiles.