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Bladeburner.ts
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import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Bladeburner } from "../Bladeburner/Bladeburner";
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
import { Bladeburner as INetscriptBladeburner, BladeburnerCurAction } from "../ScriptEditor/NetscriptDefinitions";
import { IAction } from "src/Bladeburner/IAction";
import { InternalAPI, NetscriptContext } from "src/Netscript/APIWrapper";
import { BlackOperation } from "../Bladeburner/BlackOperation";
export function NetscriptBladeburner(player: IPlayer, workerScript: WorkerScript): InternalAPI<INetscriptBladeburner> {
const checkBladeburnerAccess = function (ctx: NetscriptContext, skipjoined = false): void {
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
const apiAccess =
player.bitNodeN === 7 ||
player.sourceFiles.some((a) => {
return a.n === 7;
});
if (!apiAccess) {
const apiDenied = `You do not currently have access to the Bladeburner API. You must either be in BitNode-7 or have Source-File 7.`;
throw ctx.makeRuntimeErrorMsg(apiDenied);
}
if (!skipjoined) {
const bladeburnerAccess = bladeburner instanceof Bladeburner;
if (!bladeburnerAccess) {
const bladeburnerDenied = `You must be a member of the Bladeburner division to use this API.`;
throw ctx.makeRuntimeErrorMsg(bladeburnerDenied);
}
}
};
const checkBladeburnerCity = function (ctx: NetscriptContext, city: string): void {
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
if (!bladeburner.cities.hasOwnProperty(city)) {
throw ctx.makeRuntimeErrorMsg(`Invalid city: ${city}`);
}
};
const getBladeburnerActionObject = function (ctx: NetscriptContext, type: string, name: string): IAction {
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Must have joined bladeburner");
const actionId = bladeburner.getActionIdFromTypeAndName(type, name);
if (!actionId) {
throw ctx.makeRuntimeErrorMsg(`Invalid action type='${type}', name='${name}'`);
}
const actionObj = bladeburner.getActionObject(actionId);
if (!actionObj) {
throw ctx.makeRuntimeErrorMsg(`Invalid action type='${type}', name='${name}'`);
}
return actionObj;
};
return {
getContractNames: (ctx: NetscriptContext) => (): string[] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getContractNamesNetscriptFn();
},
getOperationNames: (ctx: NetscriptContext) => (): string[] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getOperationNamesNetscriptFn();
},
getBlackOpNames: (ctx: NetscriptContext) => (): string[] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getBlackOpNamesNetscriptFn();
},
getBlackOpRank:
(ctx: NetscriptContext) =>
(_blackOpName: unknown): number => {
const blackOpName = ctx.helper.string("blackOpName", _blackOpName);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, "blackops", blackOpName);
if (!(action instanceof BlackOperation)) throw new Error("action was not a black operation");
return action.reqdRank;
},
getGeneralActionNames: (ctx: NetscriptContext) => (): string[] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getGeneralActionNamesNetscriptFn();
},
getSkillNames: (ctx: NetscriptContext) => (): string[] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getSkillNamesNetscriptFn();
},
startAction:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): boolean => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.startActionNetscriptFn(player, type, name, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
stopBladeburnerAction: (ctx: NetscriptContext) => (): void => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.resetAction();
},
getCurrentAction: (ctx: NetscriptContext) => (): BladeburnerCurAction => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.getTypeAndNameFromActionId(bladeburner.action);
},
getActionTime:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const time = bladeburner.getActionTimeNetscriptFn(player, type, name);
if (typeof time === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
ctx.log(() => errorLogText);
return -1;
} else {
return time;
}
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getActionCurrentTime: (ctx: NetscriptContext) => (): number => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const timecomputed =
Math.min(bladeburner.actionTimeCurrent + bladeburner.actionTimeOverflow, bladeburner.actionTimeToComplete) *
1000;
return timecomputed;
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getActionEstimatedSuccessChance:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): [number, number] => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
const chance = bladeburner.getActionEstimatedSuccessChanceNetscriptFn(player, type, name);
if (typeof chance === "string") {
const errorLogText = `Invalid action: type='${type}' name='${name}'`;
ctx.log(() => errorLogText);
return [-1, -1];
} else {
return chance;
}
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getActionRepGain:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _level: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const level = ctx.helper.number("level", _level);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
let rewardMultiplier;
if (level == null || isNaN(level)) {
rewardMultiplier = Math.pow(action.rewardFac, action.level - 1);
} else {
rewardMultiplier = Math.pow(action.rewardFac, level - 1);
}
return action.rankGain * rewardMultiplier * BitNodeMultipliers.BladeburnerRank;
},
getActionCountRemaining:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getActionCountRemainingNetscriptFn(type, name, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getActionMaxLevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.maxLevel;
},
getActionCurrentLevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.level;
},
getActionAutolevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): boolean => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
return action.autoLevel;
},
setActionAutolevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _autoLevel: unknown = true): void => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const autoLevel = ctx.helper.boolean(_autoLevel);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
action.autoLevel = autoLevel;
},
setActionLevel:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _level: unknown = 1): void => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const level = ctx.helper.number("level", _level);
checkBladeburnerAccess(ctx);
const action = getBladeburnerActionObject(ctx, type, name);
if (level < 1 || level > action.maxLevel) {
ctx.helper.makeRuntimeErrorMsg(`Level must be between 1 and ${action.maxLevel}, is ${level}`);
}
action.level = level;
},
getRank: (ctx: NetscriptContext) => (): number => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.rank;
},
getSkillPoints: (ctx: NetscriptContext) => (): number => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.skillPoints;
},
getSkillLevel:
(ctx: NetscriptContext) =>
(_skillName: unknown): number => {
const skillName = ctx.helper.string("skillName", _skillName);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillLevelNetscriptFn(skillName, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getSkillUpgradeCost:
(ctx: NetscriptContext) =>
(_skillName: unknown, _count: unknown = 1): number => {
const skillName = ctx.helper.string("skillName", _skillName);
const count = ctx.helper.number("count", _count);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getSkillUpgradeCostNetscriptFn(skillName, count, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
upgradeSkill:
(ctx: NetscriptContext) =>
(_skillName: unknown, _count: unknown = 1): boolean => {
const skillName = ctx.helper.string("skillName", _skillName);
const count = ctx.helper.number("count", _count);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.upgradeSkillNetscriptFn(skillName, count, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getTeamSize:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.getTeamSizeNetscriptFn(type, name, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
setTeamSize:
(ctx: NetscriptContext) =>
(_type: unknown, _name: unknown, _size: unknown): number => {
const type = ctx.helper.string("type", _type);
const name = ctx.helper.string("name", _name);
const size = ctx.helper.number("size", _size);
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
try {
return bladeburner.setTeamSizeNetscriptFn(type, name, size, workerScript);
} catch (e: unknown) {
throw ctx.makeRuntimeErrorMsg(String(e));
}
},
getCityEstimatedPopulation:
(ctx: NetscriptContext) =>
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].popEst;
},
getCityCommunities:
(ctx: NetscriptContext) =>
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].comms;
},
getCityChaos:
(ctx: NetscriptContext) =>
(_cityName: unknown): number => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.cities[cityName].chaos;
},
getCity: (ctx: NetscriptContext) => (): string => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.city;
},
switchCity:
(ctx: NetscriptContext) =>
(_cityName: unknown): boolean => {
const cityName = ctx.helper.string("cityName", _cityName);
checkBladeburnerAccess(ctx);
checkBladeburnerCity(ctx, cityName);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
bladeburner.city = cityName;
return true;
},
getStamina: (ctx: NetscriptContext) => (): [number, number] => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return [bladeburner.stamina, bladeburner.maxStamina];
},
joinBladeburnerFaction: (ctx: NetscriptContext) => (): boolean => {
checkBladeburnerAccess(ctx, true);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return bladeburner.joinBladeburnerFactionNetscriptFn(workerScript);
},
joinBladeburnerDivision: (ctx: NetscriptContext) => (): boolean => {
if (player.bitNodeN === 7 || player.sourceFileLvl(7) > 0) {
if (player.bitNodeN === 8) {
return false;
}
if (player.bladeburner instanceof Bladeburner) {
return true; // Already member
} else if (
player.skills.strength >= 100 &&
player.skills.defense >= 100 &&
player.skills.dexterity >= 100 &&
player.skills.agility >= 100
) {
player.bladeburner = new Bladeburner(player);
ctx.log(() => "You have been accepted into the Bladeburner division");
return true;
} else {
ctx.log(() => "You do not meet the requirements for joining the Bladeburner division");
return false;
}
}
return false;
},
getBonusTime: (ctx: NetscriptContext) => (): number => {
checkBladeburnerAccess(ctx);
const bladeburner = player.bladeburner;
if (bladeburner === null) throw new Error("Should not be called without Bladeburner");
return Math.round(bladeburner.storedCycles / 5) * 1000;
},
};
}