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some issues on particle_system_effects_Godot3 #6
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just checked... no crashes at all(in Linux)
thanks but... I warn you that every project I made here is just a "weird test-experiment"(that I use for my own learning graphic stuff) with some problems that you have to fix... (I did not know ways to make it correct at a time making these projects or I misunderstand something...)(as an example in this |
I'm on Windows too. No problem at all for me, i just feel to give you feedback can ne useful for you. I think it dépends on the background knowledge, in my case i know gles 3.0 ans GLSL shaders, but not particules techniques. Since i have a Godot game in progress, it give somme ideas for effect. |
wait I dont understand,
is not this project does it work outside of editor? https://danilw.itch.io/particle-effects-godot3 from exe or web-version? what you Godot version? |
Sorry for the confusion, when i say 'no problem at all' it was relative to your warnings relative what you qualify as sandbox tests.
So yes it is |
I tested on Windows Nvidia 750 drivers version 456.71 I can guess your crash may come because of "too much Vram usage"...
I 100% sure that shaders there is correct(I report more than 5 driver bugs writing those shaders(lots of time wasted on debug drivers), so I literally 100% sure about it I did dodge every driver bug), and Godot GLES3 render are fine. can you say what console output(browser console(F12)) you have launching web version https://danilw.itch.io/particle-effects-godot3 on page? if it crashes on web it 99% problem in your GPU or drivers, it still may be problem in Godot render And can you please try launching this https://danilw.itch.io/cubes-experiment (in web or exe) this is even more complex shaders and scene but in GLES2(Godot GLES2 mode), does it work for you? |
Making invisible the demo_p/cube node make it works. So i conclude it is a gpu driver bug : |
341.49 so I do not know about this old driver problems sorry :(
easy way to test - you can try to make empty godot project, add 3dmesh instanse make quad, make shader material and copy paste this code to shader there particle_lineGlow_base.shader and look if it crashes |
The particle lineGlow_base.shader works Ok, addionnally i replace code of particle_cube_base.shader file by the particle_lineGlow_base code, and like expected no more crash. |
okey thanks for report, il add note about this problem on old drivers you can ask me anything about my projects in discord if you need https://discord.gg/JKyqWgt |
First thanks a lot to share these cool particule effects !
I've experiment some crashes without so much error log eitheir in editor clicking on cube_o ,cube and demo_p nodes or running the appli with "Socket close .. " error message. => So i suppress this nodes, and it's OK.
My GPU is quite old ... NV GeForce GT 630M, but i tried on more recent hw with NV Quatro and still some of the previous nodes crash the execution. What could be the issues ? Is it openGL drivers that are buggy ? How work ES 3.0 emulation on PC based on standard OpenGL, is it included in Godot ?
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