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Hi. Great project! I cloned this to try and use it to render models from the video games WCW Nitro and WCW/nWo Thunder. If I open the web inspector, it seems to correctly identify the number of objects (31), but doesn’t actually render anything.
Also logged in the console is this:
THREE.WebGLRenderer 84
Scene.js:97 Object
Scene.js:99 # OBJECT LIST START = 12
Scene.js:104 Array(31)
Scene.js:106 # PRIMITIVE LIST START = 880
153Scene.js:289 3 vertex primitive WITHOUT light source - gouraud, texture
VM1400:1 Uncaught (in promise) RangeError: Offset is outside the bounds of the DataView
at DataView.getInt16 (<anonymous>)
at eval (eval at <anonymous> (js-struct.js:287:1), <anonymous>:1:3)
at js-struct.js:287:1
at Object.value (js-struct.js:295:1)
at Scene.js:401:1
I don’t know if this is the issue?
Below is a .zip containing the three .TMD files that I tried with, which should be models for rings in the game.
Hi. Great project! I cloned this to try and use it to render models from the video games WCW Nitro and WCW/nWo Thunder. If I open the web inspector, it seems to correctly identify the number of objects (31), but doesn’t actually render anything.
Also logged in the console is this:
I don’t know if this is the issue?
Below is a .zip containing the three .TMD files that I tried with, which should be models for rings in the game.
rings.zip
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