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snake.cpp
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snake.cpp
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/*
*Author:-Pukar Giri
*Created On:-11Th December 2018 at 21:05
*File Name:-snake.cpp
*Project Name:-dlibprac
*Licence:- MIT
*Email:-crazzy.lx75@gmail.com
*/
#include "snake.h"
#include "paras.h"
#include <iostream>
enum dirn
{
up, down, left, right, none
};
snake::snake(SDL_Renderer *renderer)
{
this->renderer = renderer;
for (int x = 0; x < initlength; ++x)
{
SDL_Point defbody1 = {0, x * BLK_SIZE};
body.push_back(defbody1);
direction.push_back(none);
}
//body.push_back(defbody2);
this->xdir = 0;
this->ydir = 0;
SDL_Surface *surf = SDL_LoadBMP("../snake-graphics.bmp");
spritesheet = SDL_CreateTextureFromSurface(renderer, surf);
SDL_FreeSurface(surf);
}
void snake::die()
{
this->died = true;
SDL_Point head = body[0];
int dirn1 = direction[0];
body.clear();
direction.clear();
direction.push_back(dirn1);
curdir=none;
body.push_back(head);
this->xdir = 0;
this->ydir = 0;
for (int x = 0; x < initlength; x++)
{
this->grow();
}
}
void snake::update()
{
body.pop_back();
direction.pop_back();
if (body.at(0).x > WINW - BLK_SIZE)body[0].x = 0;
if (body.at(0).y > WINH - BLK_SIZE)body[0].y = 0;
if (body.at(0).x < 0)body[0].x = WINW - BLK_SIZE;
if (body.at(0).y < 0)body[0].y = WINH - BLK_SIZE;
body.push_front({body.at(0).x + (this->xdir * BLK_SIZE), body.at(0).y + (this->ydir * BLK_SIZE)});
direction.push_front(curdir);
for (int x = 1; x < body.size(); x++)
{
if (body.at(x).x == body.at(0).x && body.at(x).y == body.at(0).y)
{
this->die();
}
}
}
void snake::draw()
{
//std::cout << "entered draw function" << std::endl;
for (int x = 0; x < body.size(); x++)
{
//std::cout << point.y << " " << point.x << std::endl;
SDL_Rect rect1 = {body[x].x, body[x].y, BLK_SIZE, BLK_SIZE};
// SDL_SetRenderDrawColor(renderer, 150, 0, 0, 50);
// SDL_RenderDrawRect(renderer, &rect1);
// SDL_RenderFillRect(renderer, &rect1);
SDL_Rect *srect = getpeice(x);
lastdirection = direction[x];
SDL_RenderCopy(renderer, spritesheet, srect, &rect1);
}
this->update();
}
void snake::grow()
{
body.push_front({body.at(0).x + (this->xdir * BLK_SIZE), body.at(0).y + (this->ydir * BLK_SIZE)});
direction.push_front(curdir);
}
SDL_Point snake::headpos()
{
return body.at(0);
}
void snake::moveup()
{
if (ydir)
{
dropped = true;
return;
}
// std::cout << "moving it up" << std::endl;
this->xdir = 0;
this->ydir = -1;
curdir = up;
}
void snake::movedown()
{
if (ydir)
{
dropped = true;
return;
}
// std::cout << "moving it down" << std::endl;
this->xdir = 0;
this->ydir = 1;
curdir = down;
}
void snake::moveleft()
{
if (xdir)
{
dropped = true;
return;
}
// std::cout << "moving it left" << std::endl;
this->xdir = -1;
this->ydir = 0;
curdir = left;
}
void snake::moveright()
{
// std::cout << "moving it right" << std::endl;
if (xdir)
{
dropped = true;
return;
}
this->xdir = 1;
this->ydir = 0;
curdir = right;
}
SDL_Rect *snake::getpeice(int x)
{
if (x == 0)
{
// printf("%d\n",direction[0]);
// printf("%d\n",curdir);
switch (direction[0])
{
case up:
return &headup;
case down:
return &headdown;
case left:
return &headleft;
case right:
return &headright;
default:
return &null;
}
}
if (x == direction.size() - 1)
{
switch (lastdirection)
{
case up:
return &tailup;
case down:
return &taildown;
case left:
return &tailleft;
case right:
return &tailright;
default:
return &null;
}
}
if (lastdirection == direction[x])
{
if (lastdirection == left || lastdirection == right)return &bodyhoriz;
if (lastdirection == up || lastdirection == down) return &bodyvert;
}
if (direction[x] == left)
{
if (lastdirection == down)return &curl1;
if (lastdirection == up)return &curl3;
}
if (direction[x] == right)
{
if (lastdirection == down)return &curl2;
if (lastdirection == up)return &curl4;
}
if (direction[x] == up)
{
if (lastdirection == left)return &curl2;
if (lastdirection == right)return &curl1;
}
if (direction[x] == down)
{
if (lastdirection == left)return &curl4;
if (lastdirection == right)return &curl3;
}
return &null;
}