-
Notifications
You must be signed in to change notification settings - Fork 0
/
UnityGame-Zigzag.userprefs
31 lines (31 loc) · 1.42 KB
/
UnityGame-Zigzag.userprefs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\BallController.cs">
<Files>
<File FileName="Assets\Scripts\UiManager.cs" Line="49" Column="37" />
<File FileName="Assets\Scripts\ScoreManager.cs" Line="20" Column="37" />
<File FileName="Assets\Scripts\GameManager.cs" Line="13" Column="4" />
<File FileName="Assets\Scripts\BallController.cs" Line="5" Column="46" />
<File FileName="Assets\Scripts\PlatformSpawner.cs" Line="12" Column="4" />
<File FileName="Assets\Scripts\TriggerChecker.cs" Line="20" Column="44" />
<File FileName="Assets\Scripts\CameraFollow.cs" Line="1" Column="1" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State name="__root__">
<Node name="UnityGame-Zigzag" expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Scripts" expanded="True">
<Node name="BallController.cs" selected="True" />
</Node>
</Node>
</Node>
</State>
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>