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forAndroid

Compatibility

These instructions work for the following software versions.

Software Version
Android Studio Flamingo 2022.2.1 Patch 2

How to get the framework

  1. Download the code in the repository that contains this file.

    This project has some case-sensitive file names. This means that it may be a good idea to switch off case sensitivity in the Git configuration. See: https://stackoverflow.com/a/37844763/7657675

  2. Open Android Studio and then as a new project, open this location:

    /wherever/you/cloned/captive-web-view/forAndroid/
    
  3. Execute the Gradle task: forAndroid/Tasks/publishing/publish

That should create a maven repository under the /wherever/you/cloned/captive-web-view/m2repository/ directory.

You can then add the framework library to an application by following the instructions in the next section.

Add the library to your Android application

To add the library to your Android application:

  • Add the local Maven repository to the top-level build.gradle file.
  • Add an implementation to the dependencies in the application build.gradle file.

Project build.gradle file snippet:

...

allprojects {
    repositories {
        google()
        mavenCentral()

        // Next declaration is added:
        maven {
            url uri(new File(
                rootDir, '../relative/path/to/captive-web-view/m2repository'))
        }
        // ToDo: Change to the actual relative path.
    }
}

...

Application build.gradle file snippet:

...

dependencies {
    implementation fileTree(include: ['*.jar'], dir: 'libs')
    implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
    implementation 'com.android.support:appcompat-v7:28.0.0'
    implementation 'com.android.support.constraint:constraint-layout:1.1.3'
    testImplementation 'junit:junit:4.12'
    androidTestImplementation 'com.android.support.test:runner:1.0.2'
    androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'

    // Next line is added:
    implementation 'com.example.captivewebview:captivewebview:5.7'
    // ToDo: Replace 5.7 with whatever is the latest.
}

...

You can now create a Captive Web View Activity.

Create an Activity

To create an Activity, proceed as follows.

  1. Add a class to your application.

    Make it a Kotlin class. Don't create a layout.

    Detailed steps are:

    1. In the Android Project navigator, expand the application module, then expand the java folder, then select the main package, i.e. the one that isn't a test package.
    2. In the application menu, select File, New, Kotlin File/Class.
    3. Type in a name, like MainActivity, and select Kind: Class.
  2. Make the class a subclass of the DefaultActivity subclass in the library.

    The code could look like this:

    class MainActivity : com.example.captivewebview.DefaultActivity() {
    }
    

    There will also be a package statement, which might have been added by the IDE.

    The DefaultActivity class is a higher-level interface that simplifies implementation of a Captive Web View application.

  3. Add some necessary Activity configurations.

    Add the following to the Android manifest XML.

    <activity
        android:name=".MainActivity"
        android:configChanges="orientation|screenSize|keyboardHidden">
        <intent-filter>
            <action android:name="android.intent.action.MAIN"/>
            <category android:name="android.intent.category.LAUNCHER"/>
        </intent-filter>
    </activity>
    

    Change MainActivity to the class name of your Activity.

    Tips:

    • The manifest can be opened for editing by navigating as follows: expand the application module, then the manifest folder, then double-click the AndroidManifest.xml file.

    • The activity declaration must be inserted into the application tag. The IDE might have created a self-closing application tag, i.e. like the following.

      <application
          ... Attributes Here ... />
      

      To insert the activity tag, this must be changed to an open-close tag, like the following.

      <application
          ... Attributes Here ... >
          <activity
              ... >
              ...
          </activity>
      </application>
      

    It's maybe a good idea to invalidate the Android Studio cache and restart now. In Android Studio, select File, Invalidate Caches / Restart.

    TOTH: https://stackoverflow.com/a/32721916/7657675

  4. Create an HTML asset file to show in the Activity.

    It can be tidy to have an asset sub-directory just for your user interface HTML files.

    In Android Studio, select the application module, then select:
    File, New, Folder, Assets Folder. Defaults are OK.

    To create a sub-directory, select the assets folder, then select:
    File, New, Directory. Give it a name like UserInterface.

    To create the file, select the sub-directory, then select:
    File, New, File. Give the HTML file the same name as the Activity class but without the "Activity" suffix. For example, if the class is MainActivity then Main.html would be the file name, with an initial capital.

  5. Add boilerplate HTML like this:

    <!DOCTYPE html>
    <html>
    <head>
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
    </head>
    <body
    ><script src="captivewebview.js"></script
    ><script>
        CaptiveWebView.whenLoaded("main.js");
    </script
    ><h1 id="loading">Loading ...</h1
    ></body>
    </html>
    

    There are two script tags, one for the Captive Web View bridge initialisation, captivewebview.js, the other for your code main.js in this example. The HTML is written in a whitespace elimination style, i.e. with no space in between an end tag and the start of the next tag.

  6. Create your application user interface in JavaScript.

    Your Android Studio mightn't offer JavaScript editing, depending on which edition you are running. Other JS editors are available.

    Create the main.js file with the following content.

    class Main {
        constructor(bridge) {
            const loading = document.getElementById('loading');
    
            this._transcript = document.createElement('div');
            document.body.append(this._transcript);
    
            bridge.receiveObjectCallback = command => {
                this._transcribe(command);
                return Object.assign(command, {"confirm": "Main"});
            };
    
            loading.firstChild.textContent = "Application Name";
            // ToDo: Change to the name of your application.
    
            bridge.sendObject({"command": "ready"})
            .then(response => this._transcribe(response))
            .catch(error => this._transcribe(error));
        }
    
        _transcribe(message) {
            const pre = document.createElement('pre');
            pre.append(JSON.stringify(message, undefined, 4));
            this._transcript.append(pre);
        }
    }
    
    export default function(bridge) {
        new Main(bridge);
        return null;
    }
    

    Save it in the same location as the HTML file.

  7. Run the application.

    At this point you should be able to build and run the application.

    The user interface will look like this:

    Application Name

    {
        "command": "ready",
        "failed": "java.lang.Exception: Unknown command \"ready\"."
    }
    

    This could also be a good opportunity to try out the Chrome developer tools. An embedded WebView in an application connected via the Android Developer Bridge (adb) can be inspected with the Chrome developer tools. You can start by opening a new tab in Chrome desktop and entering chrome://inspect/ in the address bar. Do an internet search for "Chrome developer tools" for basic information and instructions.

  8. Add the Kotlin end of the command handler.

    When you ran your application in the previous step, there was a failure message. This is because the JavaScript end sent a command, "ready", that the native Kotlin end didn't recognise. Now update the handler to recognise that command.

    1. Open your Activity .kt file in the Android Studio editor.
    2. In your Activity class, declare an override for the commandResponse method.
    3. Add a method body that returns the JSONObject with which it was invoked in response to the "ready" command, or delegates to its base class for other commands.

    The new method could look like this:

    override fun commandResponse(
        command: String?,
        jsonObject: JSONObject
    ): JSONObject {
        return when(command) {
            "ready" -> jsonObject
            else -> super.commandResponse(command, jsonObject)
        }
    }
    

    The above code is also in the MainActivity.kt file in the Skeleton application in the repository Android project.

    Android Studio may add an import statement, for JSONObject, or facilitate you to do that.

  9. Run the application again.

    The user interface will look like this:

    Application Name

    {
        "command": "ready",
        "confirm": "MainViewActivity bridge OK."
    }
    

    The confirm text comes from the Captive Web View library, in the DefaultActivityMixIn class.

    Note that there is a round trip starting with a command object in the JavaScript layer that becomes a JSONObject instance in the Kotlin layer, then a response JSONObject in the Kotlin layer that becomes an object in the JavaScript layer.

This concludes the initial application build. The next step could be to:

  • Add more JavaScript code that builds an HTML5 user interface, inside the web view.
  • Add a native-to-JavaScript bridge, see below TBD.

Appendix: Create a new Android application

In case you want to create a new application to try out the library, proceed as follows.

  1. Open Android Studio.
  2. In the menu, select File, New, New Project. This opens the Create New Project screen, in which there is a prompt to Choose your project.
  3. Select to Add No Activity and then Next. This opens the next step, which is to Configure your project.
  4. Type in whatever name you like. Create a new directory as the Save location. You can do this from the interaction that opens when you click the folder icon. Select Language: Kotlin. There is no need for instant apps support, nor for androidx artifacts.

Allow the Gradle build to finish and you have a new project.

  • You may wish to change the module name from "app". You can do this as follows.

    1. Select the module in the Android Project view.
    2. In the menu, select Refactor, Rename ...
    3. When prompted, select to Rename module.
    4. When prompted, type in the new name. It can't be the same as the project name for some reason.

Now proceed with adding the Captive Web View library.

  • The settings.gradle file might have a configuration to block local repositories. If it does then you may remove that configuration, by commenting it out, for example like this.

    dependencyResolutionManagement {
        // Comment out this line.
        // repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
        repositories { ... other code can stay ... }
    }
    

    If the configuration is in effect then an error like this gets generated at build time.

    > Build was configured to prefer settings repositories over project
    repositories but repository 'Google' was added by build file
    'build.gradle'
    
  • You may wish to add the following to the Android manifest file:

    <meta-data
        android:name="android.webkit.WebView.MetricsOptOut"
        android:value="true"
        />
    

    Reference: https://developer.android.com/guide/webapps/managing-webview#metrics

Appendix: Source Integration

Captive Web View can instead be integrated as a sub-module from source, instead of as a compiled library. That can be useful if you are working on the library code on a branch for example. Make these changes to the build configuration.

In the project build.gradle file, remove or comment out the local Maven declaration, like this.

allprojects {
    repositories {
        google()
        mavenCentral()

        // maven {
        //     url uri(new File(rootDir, '../captive-web-view/m2repository'))
        // }
    }
}

In the project settings.gradle file, add include statements for the Captive Web View project and library module.

include 'captive-web-view'
project(':captive-web-view').projectDir = file(
    '../relative/path/to/captive-web-view/forAndroid')
include ':captive-web-view:captivewebview'

In the app module build.gradle file, replace the library dependency with a project dependency that builds from source.

// implementation 'com.example.captivewebview:captivewebview:7.0'
implementation project(':captive-web-view:captivewebview')

Re-synchronise Android Studio from the Gradle to finalise the changes.

Scratchpad

Another section about adding the Kotlin to JS bridge goes here. To include the following snippets.

Kotlin end, sender:

sendObject(mapOf("blib" to 4)) {
    val jsonObject = it
}

JavaScript end, receiver:

this._bridge.receiveObjectCallback = command => {
    this._transcript.add(JSON.stringify(command));
    return Object.assign(command, {"confirm": "Demonstration"});
};

net::ERR_CACHE_MISS means you don't have the Android uses internet permission. TOTH: https://stackoverflow.com/a/35294446/7657675

How to resolve errors with the Java version, like this one.

Caused by: com.android.builder.errors.EvalIssueException: Android Gradle plugin requires Java 11 to run. You are currently using Java 1.8.

Select the JDK from Android Studio. TOTH https://stackoverflow.com/a/66450524/7657675

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