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splines.js
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splines.js
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const threads = require("worker_threads");
// The worker_threads module exports the boolean isMainThread property.
// This property is true when Node is running the main thread and it is
// false when Node is running a worker. We can use this fact to implement
// the main and worker threads in the same file.
if (threads.isMainThread) {
// If we're running in the main thread, then all we do is export
// a function. Instead of performing a computationally intensive
// task on the main thread, this function passes the task to a worker
// and returns a Promise that will resolve when the worker is done.
module.exports = function reticulateSplines(splines) {
return new Promise((resolve,reject) => {
// Create a worker that loads and runs this same file of code.
// Note the use of the special __filename variable.
let reticulator = new threads.Worker(__filename);
// Pass a copy of the splines array to the worker
reticulator.postMessage(splines);
// And then resolve or reject the Promise when we get
// a message or error from the worker.
reticulator.on("message", resolve);
reticulator.on("error", reject);
});
};
} else {
// If we get here, it means we're in the worker, so we register a
// handler to get messages from the main thread. This worker is designed
// to only receive a single message, so we register the event handler
// with once() instead of on(). This allows the worker to exit naturally
// when its work is complete.
threads.parentPort.once("message", splines => {
// When we get the splines from the parent thread, loop
// through them and reticulate all of them.
for(let spline of splines) {
// For the sake of example, assume that spline objects usually
// have a reticulate() method that does a lot of computation.
spline.reticulate ? spline.reticulate() : spline.reticulated = true;
}
// When all the splines have (finally!) been reticulated
// pass a copy back to the main thread.
threads.parentPort.postMessage(splines);
});
}