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Releases: daviscook477/BaseMod

Fix campfire UI for weekly patch 14

03 Mar 23:03
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  • Fixes the campfire UI to no longer have 2 smith options

Damage Modification Hook

03 Mar 22:52
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  • Custom animations no longer run after their associated model is destroyed
  • Hook for modifying base damage on cards like Perfected Strike or Heavy Blade

Custom Animations and Energy Orbs and support for Powers in the Console

03 Mar 06:33
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This release allows for custom characters to be made with custom animations (just like how characters and monsters in the base game are animated). The animations are in the format g3dj which can be made from fbx files that are made in Blender (or some other animation software).

Energy orbs are made from image files just like the ones in the base game (found in images/ui/topPanel.

Power support is done with a new console command that is power {power id} {amount}

Custom Potion Support

26 Feb 19:56
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Statistics for custom characters and event command

25 Feb 06:56
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This release shouldn't require any changes for modders.

New command:

event eventID will start an event

Inspect View on custom cards is working now

25 Feb 00:30
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IMPORTANT NOTE for modders:
This will break your custom colors. The call to addColor now requires 4 additional parameters which are the paths to find your larger card assets (same as the ones you had to provide before but larger) so that the inspect view works

Card Library no longer lags on View Upgrades

24 Feb 04:20
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This was a really silly one. For some reason the game creates new instances of the upgraded cards on every frame so this build caches the card textures so it doesn't try to reload them over and over again AND it suppresses log output so the game doesn't lag trying to write to the log console.

Card Library Screen now works with custom colors

24 Feb 03:25
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This new build uses code generously provided by @kiooeht from his custom-content branch of his ModTheSpire project https://github.com/kiooeht/ModTheSpire

Fixed for latest patch

23 Feb 06:36
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This build fixes base mod to work with the latest build (week 13) of Slay The Spire.

Saves and Unlocks work!

22 Feb 17:45
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v1.7.0

Get saves working with custom characters