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These changes are not necessarily implemented, but are being developed.
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Added Semiconductor boss and its drop to the world.
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Extended Shopkeeper questline.
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Added Rubber Cap.
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Added Rubber Ducky. Squeak.
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Added Monolith and Golden Golem.
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Added Jellyshroom Fish.
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Added Cloud Bombs. Handle with care.
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Added Meat Wall. Feed me, Seymour.
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Added Crystal Pickaxe.
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Added Alchemical Plots. For all your magical gardening needs.
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Added Cloud Moss. Mossy!
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Added a new character, Winston.
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Did that scarecrow just move?
- Lightning no longer breaks world lighting.
- Added obstacle physics to many objects that didn't have them before.
- Up and Away can now be accessed in any world.
- Fixed a bug causing Winter to repeat infinitely.
- Fixed Up and Away preset not showing in Preset menu.
- Added a new preset which starts you right in the cloudrealm. Beware.
- Fixed Duckraptor crash and appearance.
- Retuned biomes. It is recommended to regenerate your cloud world.
- Beanlet Huts now never put their lights out.
- Jellyshrooms now glow in the dark.
- Brightened non-static phase in the cloudrealm.
- Auroras now glow in the dark.
- Added Grabber, for when you're feeling lazy.
- Fixed Octocopter boss getting stunlocked.
- Buffed Octocopter boss damage and lowered time between attacks.
- Added Bean Giant boss and its drop to the world.
- Fixed Beanlets running backwards.
- Beanlets are now less afraid of players.
- Added a Beanlet death animation.
- Skyflowers now generate less sanity aura.
- Added Cloud Slimes.
- Fixed Thunder Tree saplings not being plantable.
- Fixed Thunder Trees dissappearing when chopped.
- Fixed Thunder Trees not having "leaves".
- Fixed Gustflower Seeds planting themselves into Gustflowers even when in the player's inventory.
- Fixed Gustflowers playing the wrong animations.
- All cloudrealm turfs can now be dug up and transplanted.
- Fixed Cloudfruit Trees being buggy (not dropping loot, etc) when chopped.
- Jellyshrooms now spawn facing various directions.
- Lowered Winnie's sanity further.
- Having followers when equipped with Winnie's Staff no longer raises sanity instead of lowering it.
- The followers now have to be near, however.
- Fixed a bug causing it to always be summer. If you still experience this bug, please share your save's DLC information.
- Sheep can now be shaved.
- Added a new boss; the Semiconductor.
- Giant Bean Pod added as a setpiece.
- Added new crystal armor type.
- Gnomes have recieved an overhaul.
- Octocopter rotor parts now used for crafting.
- Added recipes for new boss-related items.
- Extended the Shopkeeper's questline.
- Bean Giant was overhauled.
- Fixed the shopkeeper not spawning.
- Fixed Winnie's staff crashing the game.
- Added Shipwrecked compatibility.
- Added Hamlet compatibility.
- Ambrosia was tweaked.
- Creatures and items were balanced across the board.
- New crops were added.
- Potions were added.
- Cauldrons are now functional.
- Gnome decoration added.
- New turf textures have been added.
- Turf textures were tweaked to be easier on the eyes.
- Octocopter no longer spawns wreckage on death.
- Octocopter behavior was tweaked.
- Added a faction/reputation mechanic to the world(s).
- Sheep now run from the player.
- Added cloud wall structure.
- Squashed some bugs.
- Added some new bugs.
- Updated various art assets.
- Ball Lightnings have been tweaked.
- Rubber armor added.
- Winnie has been tweaked.
- Owls have been tweaked, and are far less aggressive.
- Fixed a TMI crash.
- Fixed a magic beans crash.
- Updated the cloud cotton inventory image.
- Fixed an issue where mound mechanics conflicted with webber's skull.
- Fixed cloudfruit trees regenerating but not showing their fruit.
- Fixed the giant bean giant.
- Added more teas.
- Teas can now be cooled to make iced tea.
- Fixed octocopter parts appearing more than once.
- Tea can now be chilled in an icebox to make iced tea.
- Fixed skyflowers having a negative sanity aura permanently.
- Made cloudfruit perish.
- Made candy fruit perish.
- Made marshmallow bees edible.
- Made cloud jelly edible and perishable.
- Made jelly caps edible and perishable.
- Made algae edible and perishable.
- Adjusted skytrap loot.
- Adjusted skyflower loot.
- Adjusted tea growth times.
- Changed the kettle failed recipe to spoiled tea.
- Adjusted cloudcrag loot.
- Adjusted cotton candy damage.
- Fixed gustflowers spawning from inventory.
- Made duckraptors scarier.
- Added Oolong Tea.
- Added Spoiled Tea.
- Added Chai Tea.
- Added Jellied Tea.
- Added Green Mushroom Tea.
- Added Red Mushroom Tea.
- Added Blue Mushroom Tea.
- Added Green Jellycap Tea.
- Added Red Jellycap Tea.
- Added Blue Jellycap Tea.
- Added Dragon Tea.
- Added Herbal Tea.
- Added Marshmallow Tea.
- Added Ambrosia Tea.
- Added Algae Tea.
- Added Green Jelly crockpot recipe.
- Added Red Jelly crockpot recipe.
- Added Crystal Candy crockpot recipe.
- Adjusted recipes.
- The scarecrow is now hammerable.
- Added beta foreshadowing.
- Updated beanlet animations.
- Updated rose animations.
- Updated skytrap animations.
- Made golden sunflowers more useful, with a tiny bit of risk to them.
- Made golden petals more useful.
- Made beanlets slower.
- Skyflowers no longer give positive sanity aura.
- Skyflower petals now spoil.
- Tweaked the balance of each biome.
- Tweaked Winnie's balance.
- Balanced the aurora drops.
- Added an option to regenerate the cloudrealm.
- Made the lionblob easter egg very rare.
- Crystals now have names that aren't colors.
- Made the bean giant more dangerous.
- Cloudcrags now have a chance to drop rocks.
- Added support for Too Many Items.
- Improved support for the N Tools invincibility button (for example, when being drawn to a whirlwind).
- Thunder trees can now be replanted.
- Skyflies are no longer catchable. A proper method for catching them will be implemented in the future.
- Winnie can now eat leafy meat.
- Added turf variants.
- Tea leaves can be dried for black tea.
- Added lots of tea recipes.
- Fixed items going into storage containers when opened.
- The wind axe spawns whirlwinds very rarely now.
- The cumulocator station placer will appear for players for whom it previously wouldn't appear.
- Thunder logs will no longer appear invisible to players.
- Cloud waves are no longer invisible.
- Fixed an incompatibility with the BetterWalls mod.
- Lowered duckraptor spawning.
- Hopefully fixed cloud waves being black.
- Cloud fruit trees now drop fruit if chopped without being picked.
- Gustflower seeds are not infinite anymore.
- Kettle no longer flashes.
- Made static and non-static last longer.
- Possibly fixed ambient light bug.
- Fixed the floating followers when flinged by a whirlwind
- REALLY fixed the follower savedata bug
- Cloud Fruit Trees are now choppable.
- Dragonblood Trees drop their loot when chopped.
- Added Cumulocator Station crafting icon.
- Some missing strings for Winnie added.
- Mod API information updated.
- Tweaked the sound in the cloudrealm.
- Made Crystal Relics spawn a little more commonly.
- Original cloud waves are back.
- Tweaked the shopkeeper behaviour (made it check Beefalo by proximity only, not follower status, and made it remind the player to talk to him when a Beefalo is near).
- Nerfed skytraps.
- Actually fixed the issue with black boxes on the Shopkeeper and Winnie.
- Removed the ability to cook or eat the magic beans.
- Moved the Reign of Giants advertisement.
- Fixed the disappearing Shopkeeper on the main menu.
- Fixed Winnie's staff disappearing on attack.
- Added a minimap icon for the Weaverbird Nest.
- Fixed dropped kettles being invisible.
- Fixed follower inventory not persisting through climbing.
- Whirlwinds now dissapear when the world uncharges.
- Wickerbottom's strings now make more sense.
- Ambient color shift according to the static mechanic.
- "Cloud lightning" during the charged static state.
- Skyflies now spawn from skyflowers.
Things listed here now have both art and functional code assets.
- Added skyflies.
- Added cloud bushes.
- Added cloud cotton.
- Added (currently uncatchable) flying fish.
Things listed here are barely functional, but have art assets.
- Began goose.
- Began candy fruit.
- Began longbill.
- Began cloud crags.
- Began marshmallow bees.
- Began marshmallow hives.
Things listed here are in-progress, but have no/minimum art assets.
- Base antlion.
- Base aetheel.
- Base goose.
- Base marshmallow.
Now there is a cloudrealm world entity.
The Cloud Realm is now implemented on top of caves. The world transition/generation is organized by height: caves have negative height, the surface has zero height and the cloud realms (currently just one, though) have positive height.
Things listed here have both art and functional code assets.
- Added shopkeeper.
- Added beanstalk.
- Added magic beans.
- Added skyworld level.
- Added skyworld preset.
- Added skyflowers.
- Added skyflower petals.
- Added datura.
- Added datura petals.
- Added sheep.
- Added electric sheep.
- Added test turf.