From 022a9b7bcbf88ecdb3d9f802b521b85ffc77108a Mon Sep 17 00:00:00 2001 From: COCO Date: Wed, 29 May 2024 16:49:14 +0800 Subject: [PATCH] Extract Native Libs for zh (#443) * scaling * image compression * update gamepads * increase memory * caching assets * update 2021/10/6 * update 2021/10/16 blend-modes.md * update 2021/11/12 * allow dynamic transforms update * Bundle update * update faq * bullet & bob * script properties update * editor-styling * build server url * editor templates * spine extension update * Fix typo in the "optimizations" word in Chinese docs * Update to material.md - Constants buffers * Verify Graphics Calls * H5 parameters * OpenJDK downloads * cn update corresponds to [pull 259](https://github.com/defold/doc/pull/259) * application security * porting guidelines * update for 8f1651f * cn update for 094bf6f * cn update for 20fdfc5 & 6263317 * cn update for 7/19/2022 * title * profiling update * update editor.md * update bob.md * update shortcuts * update fixed update note * Update properties.md * Update material.md * Updates links * Update bob help with the latest info * camera & renderer * Updated android keystore info zh_cn * bundling.md release vs debug zh_cn * update bob.md & gui-clipping.md * contentless bundle * consoles update * model animation link * gamepad & faq * remove a camera lib * font shadow render mode fix * updates about app-manifest and others * Update script.md * includes in shaders * editor scripts * material updates * Added dynamic atlas and texture creation * fixes for atlas and some others * update screenshots and add explanations (CN) * add a line about Dynamic Prototype (CN) * remove "inline" marks in pics * de-translate the subtitle "Running the debugger" & images fix * bundle identifier restrictions * node properties Enabled and Visible (CN) * release checklist & slice-9 * Update project-settings.md (CN) * Update camera.md (CN) * Update project-settings.md (CN) * culling of meshes (CN) * Update project-settings.md (CN) * gltf model file support (CN) * updates about factory (CN) * Update bob.md (CN) * Update bob.jar help (CN) * Update about renderer and other things * Update PS4 development and other things * Dynamic prototype part of the collection factory. * sync to atlas.md * sync to design.md * sync to gpgs.md * sync to hot-reload.md * sync to linux.md * sync to live-update.md * sync to lua.md * sync to networking.md * sync to physics-shapes.md * sync to push.md * sync to test.md * sync to working-offline.md * update material.md * update zerobrane.md * all done * Splitting .zip archives in live-update.md * manual for collision events * Updated sprite documentation to include info about multiple textures * update editor-scripts.md & physics-events.md * update buffer.md & physics-shapes.md * screen blend mode * Update camera manual for zh with new function. * Fix texture profile documentation for 1.7.0 zh * update material.md & render.md * notice about physics-events * script-properties notes & PS5 * Clarified collision messages * Update 3rd party camera list * Fixed links in live update manual zh * Update lua.md * Update html5 manual with new information about CUSTOM_PARAMETERS. zh * Added note on Apple Privacy Manifests zh * typo * Add info about collection proxies for zh * fix minor mistakes * typo * custom resource & physics.set_shape * Add missing type property in the physics.set_shape for zh * html5 param & coordinates convertion * Update install.md for zh * Added app manifest manual for zh * Added more info on build variants for zh * lua transpilers and ImageMagick usage * merging plists & Remove LSP * Document .luacheckrc for zh * title added * Updated render predicate docs * Extract Native Libs * about how to close preview * tilemap hotkeys --- docs/zh/manuals/atlas.md | 2 +- docs/zh/manuals/editor-keyboard-shortcuts.md | 3 +++ docs/zh/manuals/project-settings.md | 5 ++++- docs/zh/manuals/tilemap.md | 2 ++ 4 files changed, 10 insertions(+), 2 deletions(-) diff --git a/docs/zh/manuals/atlas.md b/docs/zh/manuals/atlas.md index db9dd826..b4de0baf 100644 --- a/docs/zh/manuals/atlas.md +++ b/docs/zh/manuals/atlas.md @@ -44,7 +44,7 @@ sprites 通常使用单个的小图片, 但是处于性能考虑, 最好把小 ![Creating an atlas, adding images](images/atlas/add_animation.png){srcset="images/atlas/add_animation@2x.png 2x"} - 选中动画组后按 空格键 即可预览动画. 动画 *Properties* 可以自由修改 (见下文). + 选中动画组后按 空格键 即可预览动画, Ctrl/Cmd+T 关闭预览. 动画 *Properties* 可以自由修改 (见下文). ![Animation group](images/atlas/animation_group.png){srcset="images/atlas/animation_group@2x.png 2x"} diff --git a/docs/zh/manuals/editor-keyboard-shortcuts.md b/docs/zh/manuals/editor-keyboard-shortcuts.md index 3e00d91c..05675933 100644 --- a/docs/zh/manuals/editor-keyboard-shortcuts.md +++ b/docs/zh/manuals/editor-keyboard-shortcuts.md @@ -99,6 +99,9 @@ brief: 本教程介绍了当前编辑器快捷键以及如何自定义快捷键. | Switch to next tab | Ctrl+Tab | Ctrl+Tab | Ctrl+Tab | | Switch to previous tab | Shift+Ctrl+Tab | Shift+Ctrl+Tab | Shift+Ctrl+Tab | | Tab | Tab | Tab | Tab | +| Tilemap brush clockwise rotation | Z | Z | Z | +| Tilemap brush horizontal flipping | X | X | X | +| Tilemap brush vertical flipping | Y | Y | Y | | Toggle breakpoint | F9 | F9 | F9 | | Toggle comment | Ctrl+Slash | Cmd+Slash | Ctrl+Slash | | Toggle component guides | Ctrl+H | Ctrl+Cmd+H | Ctrl+H | diff --git a/docs/zh/manuals/project-settings.md b/docs/zh/manuals/project-settings.md index 46a8b8b6..fbb69d8b 100644 --- a/docs/zh/manuals/project-settings.md +++ b/docs/zh/manuals/project-settings.md @@ -480,7 +480,10 @@ Google Cloud Messaging Sender Id. 此值由 Google 签发, 设置后才能开启 如果开启, 则隐藏导航条和状态条并且让你的应用获取屏幕上所有触碰信息. #### Debuggable -指定应用是否可以使用诸如 [GAPID](https://github.com/google/gapid) 或者 [Android Studio](https://developer.android.com/studio/profile/android-profiler) 之类的工具来调试. 这将开启 Android manifest 的 `android:debuggable` 选项. +指定应用是否可以使用诸如 [GAPID](https://github.com/google/gapid) 或者 [Android Studio](https://developer.android.com/studio/profile/android-profiler) 之类的工具来调试. 这将开启 Android manifest 的 `android:debuggable` 选项 ([官方文档](https://developer.android.com/guide/topics/manifest/application-element#debug)). + +#### Extract Native Libs +指定是否让包安装器把原生库从 APK 提取到文件系统里. 如果设置为 `false`, 你的原生库会以非压缩形态保存在 APK 中. 这样 APK 可能会更大, 但你的应用会载入更快因为运行时直接从 APK 加载库. 这会在安卓清单中设置 `android:extractNativeLibs` 标志 ([官方文档](https://developer.android.com/guide/topics/manifest/application-element#extractNativeLibs)). 默认为 `true`. --- diff --git a/docs/zh/manuals/tilemap.md b/docs/zh/manuals/tilemap.md index c380efd1..35631f1f 100644 --- a/docs/zh/manuals/tilemap.md +++ b/docs/zh/manuals/tilemap.md @@ -34,6 +34,8 @@ brief: 本教程介绍了 Defold 对于瓷砖地图的支持. 你可以直接从层里选择一块瓷砖当作笔刷. 按住 Shift 键点击瓷砖即可把它用作当前笔刷. 按住 Shift 键并拖动还可以选择一片瓷砖作为大笔刷. +笔刷顺时针旋转快捷键 Z. 笔刷水平翻转快捷键 X, 笔刷垂直翻转快捷键 Y. + ![选取瓷砖](images/tilemap/pick_tiles.png){srcset="images/tilemap/pick_tiles@2x.png 2x"} ## 把瓷砖地图加入到游戏中