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Love Reaction.vcxproj
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Love Reaction.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Love Reaction</ProjectName>
<ProjectGuid>{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}</ProjectGuid>
<WindowsTargetPlatformVersion Condition="$(VisualStudioVersion) >= 15.0">10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<OutDir>exe/</OutDir>
<IntDir>build/</IntDir>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
<LinkToolExe>third_party/crinkler.exe</LinkToolExe>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ItemDefinitionGroup>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<PreprocessorDefinitions>WINDOWS;A32BITS;SIMD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CallingConvention>StdCall</CallingConvention>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<AdditionalOptions>/QIfist %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalOptions>/CRINKLER /HASHSIZE:512 /HASHTRIES:100 /COMPMODE:FAST /ORDERTRIES:1000 /UNSAFEIMPORT /REPORT:$(IntDir)crinkler.html /PROGRESSGUI %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>entrypoint</EntryPointSymbol>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\config.h" />
<ClInclude Include="src\glext.h" />
<ClInclude Include="src\shader_code.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\_windows\main_rel.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="src\clinkster.asm">
<FileType>Document</FileType>
<Command>third_party\nasmw.exe -Isrc/ -f win32 src/clinkster.asm -o $(IntDir)clinkster.obj</Command>
<Outputs>$(IntDir)clinkster.obj</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>