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app.js
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app.js
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new Vue({
el: '#app',
data: {
playerHealth: 100,
monsterHealth: 100,
gameIsRunning: false,
turns: []
},
methods: {
startGame: function() {
this.gameIsRunning = true;
this.playerHealth = 100;
this.monsterHealth = 100;
this.turns = [];
},
attack: function() {
let damage = this.calculateDamage(3, 10);
let sound = document.getElementById("attacko");
sound.play();
this.monsterHealth -= damage;
this.turns.unshift({
isPlayer: true,
text: "Player hits the Monster for " + damage
});
if (this.checkWin()) {
return;
}
this.monsterAttack();
},
specialAttack: function() {
let damage = this.calculateDamage(10, 20);
let sound = document.getElementById("special");
sound.play();
this.monsterHealth -= damage;
this.turns.unshift({
isPlayer: true,
text: "Player hits the Monster hard for " + damage
});
if (this.checkWin()) {
return;
}
this.monsterAttack();
},
heal: function() {
let sound = document.getElementById("healo");
if (this.playerHealth <= 90) {
this.playerHealth += 10;
}else {
this.playerHealth = 100;
}
sound.play();
this.turns.unshift({
isPlayer: true,
text: "Player heals for 10",
});
this.monsterAttack();
},
giveUp: function() {
this.gameIsRunning = false;
},
monsterAttack: function() {
let damage = this.calculateDamage(5, 12);
this.playerHealth -= damage;
this.checkWin();
this.turns.unshift({
isPlayer: false,
text: "Monster hits the player for " + damage
});
},
calculateDamage: function (min, max) {
return Math.max(Math.floor(Math.random() * max) + 1, min);
},
checkWin: function () {
if (this.monsterHealth <= 0) {
if(confirm("You won! Start new game?")) {
let sound = document.getElementById("win");
this.startGame();
sound.play();
}else {
this.gameIsRunning = false;
}
return true;
} else if (this.playerHealth <= 0) {
if(confirm("You lost! Start new game?")) {
let sound = document.getElementById("lost");
this.startGame(sound.play());
}else {
this.gameIsRunning = false;
}
return true;
}
return false;
}
}
});