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Different damage types should do different things #32

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deontologician opened this issue Apr 8, 2012 · 0 comments
Open

Different damage types should do different things #32

deontologician opened this issue Apr 8, 2012 · 0 comments
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simulation-rules Related to the game the robots are playing

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@deontologician
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Originally, the plan was for damage types to have a rock/paper/scissors scheme in terms of attack versus defense. Once the attack/defend/mate matrix was put in place, however, this plan fell by the wayside. That needs to be implemented again, taking into account attack vs. defense only.

|-------------+------+------+-------------|
|             | fire |  ice | electricity |
|-------------+------+------+-------------|
| fire        | 0.33 | 0.66 |         1.0 |
| ice         |  1.0 | 0.33 |        0.66 |
| electricity | 0.66 |  1.0 |        0.33 |
|-------------+------+------+-------------|
@ghost ghost assigned deontologician Apr 9, 2012
@deontologician deontologician added the simulation-rules Related to the game the robots are playing label Mar 12, 2018
@deontologician deontologician removed this from the Release 1.0 milestone Mar 12, 2018
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