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gegner.h
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gegner.h
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// Verlies - ein Adventure im Retrodesign
//
// Copyright (C) 2018-2022 Heiko Wolf
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License As published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY Or FITNESS For A PARTICULAR PURPOSE. See the
// GNU General Public License For more details.
//
// You should have received a copy of the GNU General Public License along
// With this program; if not, write to the Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
//
// Kontakt: projekte@kabelmail.net
#ifndef _GEGNER_H_
#define _GEGNER_H_
#include "globals.h"
extern void p_gegner_init (void) __banked;
extern void p_gegner_move_horizontal (void) __banked;
extern void p_gegner_move_vertical (void) __banked;
extern void p_gegner_speer (void) __banked;
/*
extern void p_gegner_kolision () __banked;
extern void p_gegner_stachel () __banked;*/
//Sprite, Anfangstile, XK, YK, Richtung, LP, TP
extern void p_gegner_set (UINT8 l_nr, UINT8 l_tile, UINT8 l_tile2, UINT8 l_xk, UINT8 l_yk, UINT8 l_ri, UINT8 l_lp, UINT8 l_tp) __banked;
extern void p_gegner_move (UINT8 l_nr) __banked;
extern void p_gegner_hide_1 (void) __banked;
extern void p_gegner_hide_2 (void) __banked;
extern void p_gegner_hide_3 (void) __banked;
extern void p_gegner_koli_player (void) __banked;
extern void p_gegner_stop (void) __banked;
extern void p_gegner_update (UINT8 l_nr, UINT8 l_tile, UINT8 l_ri) __banked;
extern INT8 p_gegner_schaden (void) __banked;
#endif