feat: connect state signals to C# events using Callable.From #126
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This merge request introduces the ability to connect Godot state signals to C# events using Callable.From, providing a more idiomatic way to handle signals in C#.
Changes:
Motivation:
Connecting signals using Callable.From aligns with the recommended practices for handling signals in Godot using C#. This change improves type safety and readability of the code.
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