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script.js
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script.js
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Hooks.once("init", () => {
let active = false;
game.settings.register("gm-vision", "active", {
name: "GM Vision",
scope: "client",
config: false,
type: Boolean,
default: false,
onChange: value => {
if (!game.user.isGM || game.settings.get("core", "noCanvas")) {
return;
}
active = value;
if (game.release.generation >= 12) {
canvas.perception.update({ refreshVision: true });
} else {
canvas.perception.update({ refreshVision: true }, true);
}
ui.controls.initialize();
}
});
game.keybindings.register("gm-vision", "active", {
name: "Toggle GM Vision",
editable: [
{ key: "KeyG", modifiers: [KeyboardManager.MODIFIER_KEYS.CONTROL] }
],
restricted: true,
onDown: () => {
if (!game.user.isGM || game.settings.get("core", "noCanvas")) {
return;
}
game.settings.set("gm-vision", "active", !active);
return true;
}
});
function setup() {
if (!game.user.isGM || game.settings.get("core", "noCanvas")) {
return;
}
active = game.settings.get("gm-vision", "active");
Hooks.on("getSceneControlButtons", controls => {
const lighting = controls.find(c => c.name === "lighting");
if (!lighting) {
return;
}
lighting.icon = active ? "fa-solid fa-lightbulb" : "fa-regular fa-lightbulb";
});
Hooks.on("renderSceneControls", (app, html) => {
const lighting = html[0].querySelector(`.scene-control[data-control="lighting"]`);
if (!lighting) {
return;
}
lighting.addEventListener("contextmenu", event => {
event.preventDefault();
game.settings.set("gm-vision", "active", !active);
});
});
let revealFog;
Hooks.on("drawCanvasVisibility", layer => {
revealFog = layer.addChild(
new PIXI.LegacyGraphics()
.beginFill(0xFFFFFF)
.drawShape(canvas.dimensions.rect)
.endFill());
revealFog.visible = false;
});
Hooks.on("sightRefresh", () => {
revealFog.visible = active;
canvas.effects.illumination.filter.uniforms.gmVision = active;
});
CONFIG.Token.objectClass = class extends CONFIG.Token.objectClass {
/** @override */
get isVisible() {
const visible = super.isVisible;
if (!visible && active || visible && this.document.hidden) {
this.detectionFilter = hatchFilter;
return true;
}
return visible;
}
};
class HatchFilter extends AbstractBaseFilter {
/** @override */
static vertexShader = `\
attribute vec2 aVertexPosition;
uniform vec4 inputSize;
uniform vec4 outputFrame;
uniform mat3 projectionMatrix;
uniform vec2 origin;
uniform mediump float thickness;
varying vec2 vTextureCoord;
varying float vOffset;
void main() {
vTextureCoord = (aVertexPosition * outputFrame.zw) * inputSize.zw;
vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.0)) + outputFrame.xy;
vec2 offset = position - origin;
vOffset = (offset.x + offset.y) / (1.414213562373095 * 2.0 * thickness);
gl_Position = vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0);
}
`;
/** @override */
static fragmentShader = `\
varying vec2 vTextureCoord;
varying float vOffset;
uniform sampler2D uSampler;
uniform mediump float thickness;
void main() {
float x = abs(vOffset - floor(vOffset + 0.5)) * 2.0;
float y0 = clamp((x + 0.5) * thickness + 0.5, 0.0, 1.0);
float y1 = clamp((x - 0.5) * thickness + 0.5, 0.0, 1.0);
float y = y0 - y1;
float alpha = texture2D(uSampler, vTextureCoord).a * 0.25;
gl_FragColor = vec4(y, y, y, 1.0) * alpha;
}
`;
/** @override */
static defaultUniforms = {
origin: { x: 0, y: 0 },
thickness: 1
};
/** @override */
apply(filterManager, input, output, clearMode, currentState) {
const uniforms = this.uniforms;
const worldTransform = currentState.target.worldTransform;
uniforms.origin.x = worldTransform.tx;
uniforms.origin.y = worldTransform.ty;
uniforms.thickness = canvas.dimensions.size / 25 * canvas.stage.scale.x;
super.apply(filterManager, input, output, clearMode, currentState);
}
}
const hatchFilter = HatchFilter.create();
if (game.release.generation >= 12) {
Hooks.on("drawCanvasDarknessEffects", (layer) => {
const index = layer.filters?.indexOf(layer.filter);
layer.filter = new PIXI.AlphaFilter();
if (index >= 0) {
layer.filters[index] = layer.filter;
}
});
Hooks.on("sightRefresh", () => {
canvas.effects.darkness.filter.alpha = active ? 0.5 : 1;
});
CONFIG.Canvas.visualEffectsMaskingFilter = class extends CONFIG.Canvas.visualEffectsMaskingFilter {
/** @override */
static defaultUniforms = {
...super.defaultUniforms,
gmVision: false
};
/** @override */
static fragmentHeader = `
${super.fragmentHeader}
uniform bool gmVision;
`;
/** @override */
static fragmentPostProcess(postProcessModes) {
return `
${super.fragmentPostProcess(postProcessModes)}
if (mode == ${this.FILTER_MODES.ILLUMINATION} && gmVision) {
finalColor.rgb = sqrt(finalColor.rgb) * 0.5 + 0.5;
}
`;
}
};
} else {
VisualEffectsMaskingFilter.defaultUniforms.gmVision = false;
VisualEffectsMaskingFilter.POST_PROCESS_TECHNIQUES.GM_VISION = {
id: "GM_VISION",
glsl: `if (gmVision) finalColor.rgb = sqrt(finalColor.rgb) * 0.5 + 0.5;`
};
VisualEffectsMaskingFilter.fragmentHeader = (wrapped => function (filterMode) {
let header = wrapped.call(this, filterMode);
if (filterMode === VisualEffectsMaskingFilter.FILTER_MODES.ILLUMINATION) {
header += "\nuniform bool gmVision;\n";
}
return header;
})(VisualEffectsMaskingFilter.fragmentHeader);
VisualEffectsMaskingFilter.fragmentShader = (wrapped => function (filterMode, postProcessModes = []) {
if (filterMode === VisualEffectsMaskingFilter.FILTER_MODES.ILLUMINATION) {
postProcessModes = [...postProcessModes, "GM_VISION"];
}
return wrapped.call(this, filterMode, postProcessModes);
})(VisualEffectsMaskingFilter.fragmentShader);
}
};
if (game.release.generation >= 11) {
Hooks.once("setup", setup);
} else {
Hooks.once("setup", () => {
if (!game.settings.get("core", "noCanvas")) {
Hooks.once("canvasInit", setup);
}
});
}
});