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Releases: devs-immortal/Paradise-Lost

Beta 1.6.1.2

28 Nov 00:42
a494dd9
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Changes

  • Tweaked the spawn rate and sound delay for nightly birds
  • Servicing updates for automated deployments

Fixes

  • Fixed mega island occurrences
  • Properly added a speed limit for vehicles, to avoid ludicrous quicksoil travel

Beta 1.6.1.1

27 Nov 20:14
6764d17
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Changes

  • Removed unneeded log spam

Known (new) issues

  • #550 => Working on an optimal solution for a vehicle acceleration cap on quicksoil
  • #549 => Sodium Fixes we made didn't provide an optimal solution, looking into alternative path
  • #548 => This alongside other server lag issues are being looked at for v1.6.2

Beta 1.6.1

27 Nov 06:18
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  • Fixed various crashes
  • Fixed incompatibility with Sodium and Satin
  • Dabbled with bird spawn rates

Beta 1.6.0

27 Nov 00:26
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Swets:

Swets have undergone a large overhaul, and are much more fluid - in more ways than one.

  • White Swets can change color
  • Swets now display their correct color
  • Swets now vary in size
  • Added #the_aether:swets tag
  • Swet revamp (jiggle physics)
  • Swets now suck berries off blueberry bushes.
  • Changed what swets can absorb to a whitelist
  • Added World of Goo advancement for growing a swet considerably
  • Changed jump height and health for swets
  • Swets are content. (They won't fall off the sides of the aether anymore)
  • Right clicking a swet with a spawn egg or swet ball will increase its size
  • Swet balls come in various colors now
  • You can now use leads on swets

Worldgen

Lots of worldgen changes have come to the aether. The aether is now a far cry from homogenous.

  • Water now fades from the bottom of the world in the aether, rather than from y = 0
  • Still water now properly fades in the aether
  • Made aerclouds carver-based
  • Added blocks for the slider dungeon
  • Implemented lots of flora ❤️ (Amadrys, Halophia, Honey Nettle, Giant's lily, weeping cloudbursts, lichen, flowering grass, moss star, and more)
  • Added lakes
  • Boreal wisteria leaves now update dynamically in real time
  • Boreal wisteria items also dynamically update
  • Aerclouds are now nice and wispy
  • Added frosty blocks, courtesy of 24Chrome
  • Added spring water
  • Fixed bug regarding tree leaves decaying
  • New biomes: As stated by our resident biome-guy Azzy:
  • Continental plateau, a cool plains-like biome filled with flowering grass
  • Highlands shield, a wet, cold, rocky woodland bustling with mushrooms and wild flax
  • Autumnal tundra, frozen wastes without much of note... and a sign of something to come
  • Fixed bonemeal behavior on quicksoil and aether grass
  • Added potted aether flowers
  • Added coarse aether dirt
  • Added swetroot crops
  • Added liverwort

Floating Blocks

Behind the scenes, the code for floating blocks has been streamlined, making way for various changes.

  • Floating blocks drop as if broken
  • Fire is no longer floatable
  • Floating TNT may now explode depending on its landing velocity
  • Floating lightning rods may cast a thunderbolt based on weather and velocity upon landing
  • Fast floaters, swet transformations, non-floaters, grows_swets, now tag based.
  • Adds floating block pushers (Like pistons + slime blocks)
  • Adds a helper class to simplify making floating blocks, for addon makers
  • Floating block hitboxes are now centered
  • Floating blocks look a tad nicer
  • Added /gravitate command, to float blocks
  • Added a FloatingBlockHelper api

Conditions

A new system to allow for complex effects.

  • Added Condition System
  • Added a condition API for ease of use for addon makers.
  • Added venom condition
  • Added /condition command

Moas

Moa genetics is finally here!

  • Saddled moas now drop their saddle upon death
  • Moas will now follow their parents
  • Added Moa Genetics system
  • Added the incubator and food trough
  • Added a moa API for ease of use for addon makers.
  • Added /moastat and /moaegg commands

Items

  • Added remaining spawn eggs (check which these are)
  • Renamed some items (Gingerbread man, Blueberries, etc.)
  • Added boats for aether wood variants
  • Added bloodstones
  • Empty skyroot buckets can now be used as fuel.
  • The aether portal item is now 3x3 instead of 1x2 when placed
  • Aether spawn eggs now work in dispensers
  • Added "decorations" item group
  • Removed unused, unobtainable items
  • Reorganized the creative inventory
  • Added a placeholder Lore book screen
  • Began work on the Lore book
  • Oranges are now compostable
  • Redid healing stone
  • Much more

Blocks

  • Added bark blocks for aether wood variants
  • Added pressure plates, buttons, for aether wood variants
  • Added signs for aether wood variants
  • Villagers will now farm on aether farmland
  • Rabbits will now eat carrots from aether farmland
  • Aether bookshelves are now supported by enchantment tables
  • Added a quicksoil speed limit
  • Removed unused, unobtainable blocks
  • Added skyroot chests
  • Much more

Entities

  • Added dart entity textures
  • Dead aether mobs can no longer be saddled
  • Added cockatrice textures
  • Cockatrices now shoot at you
  • Aerbunnies no longer block your vision
  • Fixed aechor plants
  • Aechor plants now spawn naturally
  • Aerbunnies now fall slowly
  • Aerbunnies now can float the player
  • Removed unfinished entities
  • Added nightly birds

Behind the scenes

  • Optimized textures
  • Added issue templates
  • Added support for MoreTags by Gudenau
  • Fixed a bug that would prevent other mods' fuels from working with our mod.
  • Removed all of our accesswideners (and then added some more)
  • Removed unnecessary garbage
  • Added documentation to our APIs
  • Updated mod metadata to account for new developers.
  • Fixed incompatibility with ExpandAbility
  • Improved localisation
  • Added devel features
  • Cleared the startup logs

More

  • You can now light an aether portal with a skyroot bucket, splash potion, or dispenser
  • The player now spawns 320 blocks above world height upon falling from the aether
  • Added custom portal sounds
  • Added a new soundtrack by Sunsette
  • Fixed aether worldborder issues
  • Blue aerclouds no longer spawn particles when the entity isn't bounced.
  • Fix: Aercloud overlays are no longer static
  • Fixed placement of doors in tall grass
  • Added dense aercloud overlay
  • Water now properly paths around dense aercloud.
  • The game is no longer unplayable (Moved the hoe texture by one pixel)
  • Phoenix armor has a beak once more
  • Added zonked state
  • Fixed lever and mossy holystone recipes
  • Added "simmering" status effect

Beta 1.5.0

07 Jul 18:29
3c3cba3
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v1.5.0 (07/08/2021)

Changes (See GitHub for backend changes)

  • Added initial Moa Genetic Systems, which will be expanded in a future update
  • Added initial DOUBLE_DROPS logic, which will be expanded in a future update.
  • Added Orange Trees.
    • These are small, fruiting trees that bear pink wood.
    • They may be found in wisteria woods biomes and, rarely, in highland plains.
  • Added compostable item support:
    • Saplings, Blueberries, Gingerbread Man, and Candy Canes will increase by 0.3F
    • Bushes and Grass will increase by 0.5F
    • Flowers, White Apples, and Aechor Petals will increase by 0.65F
  • Aether Leaves now contain an ocelotOrParrot check for allowsSpawning
  • The Skyroot Tower and Well have been redesigned for 1.17+ in addition to the following:
    • Skyroot Towers now contain chests with various treasures (Including items previously unobtainable in the aether)
  • Aerclouds have been rebased over changes contained in GG'd port, allowing better mechanic functionality
    • This also stabilizes the "Elytra Boost" trick from combining blue and yellow aercloud physics
  • FloatingBlocks (and related tools) have been redesigned with the following changes:
    • Now supports lifting players, combined structures (Doors, tall grass, etc) and living entities (This is going to be tuned more in a later update)
    • FloatingBlocks by default will now begin decellerating and falling a certain distance from world height
    • Now supports specifying a custom drop state in backend (This can be used by others to tweak when a floating block falls)
    • Entity collision is now able to function with FloatingBlocks (This allows, for example, other floating blocks to interact with eachother)
  • Crystal Leaves now use the amythest breaking sound instead of glass
  • Quicksoil Glass (And their Glass panes) now act like quicksoil (GG Port Parity)
  • Golden Oak Leave Particles have been slightly tuned for quality assurance:
    • Now last 350 ticks instead of 400 ticks
    • X and Z velocity increased by .025F
  • Aechor Plants have had the following tuning adjustments:
    • Visibility Distance factor increased from 4 to 6
    • Attacking Distance factor increased from 1.5 to 5.0
  • Aerwhales have been redesigned in 1.17+ to have better parity with GG'd port
    • At the moment, they just hover in the air, which will be tuned in a later update.
  • Moa Eggs can now be used without Creative Mode, as intended
  • Obsidian and Valkyrie Armor now uses the Netherite Equip sound and now has a 0.1F kb resistance
  • Valkyrie Milk now applies 8 less hunger (Now 12 from 20) but doubles the saturation multiplier (Now 2 from 1)
  • Drinking Valkyrie Milk will now actually use the item and give back an empty quicksoil vial
  • The mining accelerant factor used in Zanite Tools have been rebased to work the same way as GG's port
  • Quicksoil Vials are now able to pick up Dense Aerclouds
  • Candy Cane Swords can now be repaired with Candy Canes (GG Port Parity)
    • Other related changes may appear in future updates
  • The Dart Shooter now uses the Crossbow Shoot sound (At least until AetherSounds is re-implemented)
  • Ambrosium Shards can now be used as furnace fuel (Provides 500 fuelTime)
  • A custom death message from falling from the Aether has been added
  • (For datapack users) Added a genType argument for several configured features
    • In the future, this will be used to have configurable generation types
    • At this time, only legacy is supported, which generates the feature the same way as GG's 1.16.x Port.
  • Several textures have been adjusted to more 1.17+/Jappa standards
  • Tagging systems have been redesigned in 1.17+ to have better consistency and work better with Vanilla mechanics
    • This also fixes issues related to mining speeds and other inconsistencies.
    • As there are too many changes to list here, you can view the new tags in the data folder
  • Advancements have been tweaked in 1.17+ to be more consistent with Vanilla's advancement systems
  • Stonecutter Recipes (In addition to multiple crafting recipies) have also been added/adjusted with 1.17+ Standards

Fixes

  • Resolved every missing texture issue that was logged from the 1.16.5 port
    • There are still missing data, which will be tuned in a future update.
  • Fixed crashes relating to null Rarity types
  • Adjusted Swet Death event to be more consistent and fix cases of infinite duplication
  • Fixed a possible concurrent exception with WhiteSwet's
  • Fixed a possible NPE in FloatingBlocks with the blockState
  • Fixes have been made to various generated features to prevent and avoid cascading worldgen lag
  • Blueberries have been fixed so that they have the right name and only appear in one creative mode tab

Beta 1.4.1

31 May 21:31
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Fabric API - Mods - Minecraft - CurseForge  Trinkets (Fabric) - Mods - Minecraft - CurseForge

( VERSION NUMBER JUMP IS TO CORRECT NUMBERING SCHEME, IT IS INTENTIONALLY 1.4.1 )

Changelog

  • Fixed bug causing servers to be unable to run
  • optimized textures to shrink jar size slightly

You can report bugs here: Issues

Beta 1.0.4

27 May 08:05
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Fabric API - Mods - Minecraft - CurseForge  Trinkets (Fabric) - Mods - Minecraft - CurseForge

Changelog

  • Fixed floating block client-server issue
  • Registered flammability to all blocks that should've been flammable
  • Wisteria hangers now are one block instead of 2
  • Added Aerbunny loot table
  • Removed hanger plant loot tables to prevent error from being thrown; they're no longer needed
  • Changed color provider for grass items to be hex instead of base 10
  • Reduced amount of aercloud aerbunnies drop
  • Hanger blocks can now be broken by flowing liquids
  • Removed aerogel non-full blocks
  • Removed bad/outdated block and items models
  • Changed aerbunny and aechor plant spawn eggs to be more appropriate colors
  • Fixed Skyroot buckets draining lava and dense aercloud
  • Implemented boreal wisteria trees
  • Fixed the Phoenix bow's pull animation
  • Added Swets
  • Fixed structure spawning
  • Updated some textures
  • Updated CustomPortalAPI
  • And probably more...

You can report bugs here: Issues

Beta 1.0.3

22 Apr 02:48
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Fabric API - Mods - Minecraft - CurseForge  Trinkets (Fabric) - Mods - Minecraft - CurseForge

Changelog

  • Servers should be fully functional
  • Removed Geckolib in favor of normal java-based armor models
  • Holystone now drops a cobbled variant that can be used to make tools and in recipes that use cobblestone, instead of regular holystone
  • World gen has been completely revamped:
    • 2 new biomes, the Wisteria Woods and Highlands Thicket, as well as changes to the existing 2 biomes
    • Clouds are rounder and less uniform
    • Crystal trees generate on little islands occasionally, and can grow white apples over time
    • Ore generation has been changed
    • 5 flower types generate in several biomes
    • Golden oak trees generate with more square foliage
    • Wisteria trees are much larger
    • Holystone boulders generate in some biomes
    • Noise settings have been changed to make the islands a bit more round and shapely
  • Gravitite properly levitate blocks, but perform their intended right click action first, if applicable (will strip a log before floating it)
  • Moas have a basic implementation, expect bugs and unfinished features
  • Item groups were merged to take up fewer creative tabs
  • Some blocks that did not break at proper speeds with tools now work properly (quicksoil and aether dirt/grass notably)
  • Many textures have been reworked
  • Several crashes related to missing assets and server issues have been resolved
  • And probably more...

You can report bugs here: Issues

Beta 1.0.2

09 Apr 08:55
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Fabric API - Mods - Minecraft - CurseForge  GeckoLib [FABRIC] - Mods - Minecraft - CurseForge  Trinkets (Fabric) - Mods - Minecraft - CurseForge

Changelog

  • Added outpost and well structures (they don't spawn naturally yet)
  • Added new armor textures
  • Added parachutes textures
  • Added Light Carved Stone
  • Added Ambrosium Lantern and Zanite Chain
  • Added Aerbunnies and Aerwhales
  • Added new trapdoors and doors
  • Updated Ambrosium torch texture
  • Updated recipes
  • Removed useless items
  • Fixed loot tables
  • Fixed Golden Aerocloud killing innocent people
  • Fixed crash while spinning in boat on quicksoil
  • and probably more...

You can report bugs here: Issues

Beta 1.0.1

15 Mar 10:37
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Fabric API - Mods - Minecraft - CurseForge  GeckoLib [FABRIC] - Mods - Minecraft - CurseForge  Trinkets (Fabric) - Mods - Minecraft - CurseForge

Changelog

  • Fixed Flutegrass error
  • Fixed music delay
  • Updated translations
  • Updated Fabric API
  • Updated cloud textures
  • Added parachutes logic
  • Added more Gravitite features
  • Added Potted Varients for Blocks
  • Added Phoenix item textures
  • Added missing recipes
  • Added Crystal Tree
  • and probably more...

You can report bugs here: Issues

P.S. The 1.16.5-1.0.1 version is not tested so it might not work completely