Releases: devs-immortal/Paradise-Lost
Releases · devs-immortal/Paradise-Lost
Beta 1.6.1.2
Changes
- Tweaked the spawn rate and sound delay for nightly birds
- Servicing updates for automated deployments
Fixes
- Fixed mega island occurrences
- Properly added a speed limit for vehicles, to avoid ludicrous quicksoil travel
Beta 1.6.1.1
Changes
- Removed unneeded log spam
Known (new) issues
Beta 1.6.1
- Fixed various crashes
- Fixed incompatibility with Sodium and Satin
- Dabbled with bird spawn rates
Beta 1.6.0
Swets:
Swets have undergone a large overhaul, and are much more fluid - in more ways than one.
- White Swets can change color
- Swets now display their correct color
- Swets now vary in size
- Added
#the_aether:swets
tag - Swet revamp (jiggle physics)
- Swets now suck berries off blueberry bushes.
- Changed what swets can absorb to a whitelist
- Added World of Goo advancement for growing a swet considerably
- Changed jump height and health for swets
- Swets are content. (They won't fall off the sides of the aether anymore)
- Right clicking a swet with a spawn egg or swet ball will increase its size
- Swet balls come in various colors now
- You can now use leads on swets
Worldgen
Lots of worldgen changes have come to the aether. The aether is now a far cry from homogenous.
- Water now fades from the bottom of the world in the aether, rather than from y = 0
- Still water now properly fades in the aether
- Made aerclouds carver-based
- Added blocks for the slider dungeon
- Implemented lots of flora ❤️ (Amadrys, Halophia, Honey Nettle, Giant's lily, weeping cloudbursts, lichen, flowering grass, moss star, and more)
- Added lakes
- Boreal wisteria leaves now update dynamically in real time
- Boreal wisteria items also dynamically update
- Aerclouds are now nice and wispy
- Added frosty blocks, courtesy of 24Chrome
- Added spring water
- Fixed bug regarding tree leaves decaying
- New biomes: As stated by our resident biome-guy Azzy:
- Continental plateau, a cool plains-like biome filled with flowering grass
- Highlands shield, a wet, cold, rocky woodland bustling with mushrooms and wild flax
- Autumnal tundra, frozen wastes without much of note... and a sign of something to come
- Fixed bonemeal behavior on quicksoil and aether grass
- Added potted aether flowers
- Added coarse aether dirt
- Added swetroot crops
- Added liverwort
Floating Blocks
Behind the scenes, the code for floating blocks has been streamlined, making way for various changes.
- Floating blocks drop as if broken
- Fire is no longer floatable
- Floating TNT may now explode depending on its landing velocity
- Floating lightning rods may cast a thunderbolt based on weather and velocity upon landing
- Fast floaters, swet transformations, non-floaters, grows_swets, now tag based.
- Adds floating block pushers (Like pistons + slime blocks)
- Adds a helper class to simplify making floating blocks, for addon makers
- Floating block hitboxes are now centered
- Floating blocks look a tad nicer
- Added /gravitate command, to float blocks
- Added a FloatingBlockHelper api
Conditions
A new system to allow for complex effects.
- Added Condition System
- Added a condition API for ease of use for addon makers.
- Added venom condition
- Added /condition command
Moas
Moa genetics is finally here!
- Saddled moas now drop their saddle upon death
- Moas will now follow their parents
- Added Moa Genetics system
- Added the incubator and food trough
- Added a moa API for ease of use for addon makers.
- Added /moastat and /moaegg commands
Items
- Added remaining spawn eggs (check which these are)
- Renamed some items (Gingerbread man, Blueberries, etc.)
- Added boats for aether wood variants
- Added bloodstones
- Empty skyroot buckets can now be used as fuel.
- The aether portal item is now 3x3 instead of 1x2 when placed
- Aether spawn eggs now work in dispensers
- Added "decorations" item group
- Removed unused, unobtainable items
- Reorganized the creative inventory
- Added a placeholder Lore book screen
- Began work on the Lore book
- Oranges are now compostable
- Redid healing stone
- Much more
Blocks
- Added bark blocks for aether wood variants
- Added pressure plates, buttons, for aether wood variants
- Added signs for aether wood variants
- Villagers will now farm on aether farmland
- Rabbits will now eat carrots from aether farmland
- Aether bookshelves are now supported by enchantment tables
- Added a quicksoil speed limit
- Removed unused, unobtainable blocks
- Added skyroot chests
- Much more
Entities
- Added dart entity textures
- Dead aether mobs can no longer be saddled
- Added cockatrice textures
- Cockatrices now shoot at you
- Aerbunnies no longer block your vision
- Fixed aechor plants
- Aechor plants now spawn naturally
- Aerbunnies now fall slowly
- Aerbunnies now can float the player
- Removed unfinished entities
- Added nightly birds
Behind the scenes
- Optimized textures
- Added issue templates
- Added support for MoreTags by Gudenau
- Fixed a bug that would prevent other mods' fuels from working with our mod.
- Removed all of our accesswideners (and then added some more)
- Removed unnecessary garbage
- Added documentation to our APIs
- Updated mod metadata to account for new developers.
- Fixed incompatibility with ExpandAbility
- Improved localisation
- Added devel features
- Cleared the startup logs
More
- You can now light an aether portal with a skyroot bucket, splash potion, or dispenser
- The player now spawns 320 blocks above world height upon falling from the aether
- Added custom portal sounds
- Added a new soundtrack by Sunsette
- Fixed aether worldborder issues
- Blue aerclouds no longer spawn particles when the entity isn't bounced.
- Fix: Aercloud overlays are no longer static
- Fixed placement of doors in tall grass
- Added dense aercloud overlay
- Water now properly paths around dense aercloud.
- The game is no longer unplayable (Moved the hoe texture by one pixel)
- Phoenix armor has a beak once more
- Added zonked state
- Fixed lever and mossy holystone recipes
- Added "simmering" status effect
Beta 1.5.0
v1.5.0 (07/08/2021)
Changes (See GitHub for backend changes)
- Added initial Moa Genetic Systems, which will be expanded in a future update
- Added initial
DOUBLE_DROPS
logic, which will be expanded in a future update. - Added Orange Trees.
- These are small, fruiting trees that bear pink wood.
- They may be found in wisteria woods biomes and, rarely, in highland plains.
- Added compostable item support:
- Saplings, Blueberries, Gingerbread Man, and Candy Canes will increase by 0.3F
- Bushes and Grass will increase by 0.5F
- Flowers, White Apples, and Aechor Petals will increase by 0.65F
- Aether Leaves now contain an
ocelotOrParrot
check forallowsSpawning
- The Skyroot Tower and Well have been redesigned for 1.17+ in addition to the following:
- Skyroot Towers now contain chests with various treasures (Including items previously unobtainable in the aether)
- Aerclouds have been rebased over changes contained in GG'd port, allowing better mechanic functionality
- This also stabilizes the "Elytra Boost" trick from combining blue and yellow aercloud physics
- FloatingBlocks (and related tools) have been redesigned with the following changes:
- Now supports lifting players, combined structures (Doors, tall grass, etc) and living entities (This is going to be tuned more in a later update)
- FloatingBlocks by default will now begin decellerating and falling a certain distance from world height
- Now supports specifying a custom drop state in backend (This can be used by others to tweak when a floating block falls)
- Entity collision is now able to function with FloatingBlocks (This allows, for example, other floating blocks to interact with eachother)
- Crystal Leaves now use the amythest breaking sound instead of glass
- Quicksoil Glass (And their Glass panes) now act like quicksoil (GG Port Parity)
- Golden Oak Leave Particles have been slightly tuned for quality assurance:
- Now last 350 ticks instead of 400 ticks
- X and Z velocity increased by .025F
- Aechor Plants have had the following tuning adjustments:
- Visibility Distance factor increased from 4 to 6
- Attacking Distance factor increased from 1.5 to 5.0
- Aerwhales have been redesigned in 1.17+ to have better parity with GG'd port
- At the moment, they just hover in the air, which will be tuned in a later update.
- Moa Eggs can now be used without Creative Mode, as intended
- Obsidian and Valkyrie Armor now uses the Netherite Equip sound and now has a 0.1F kb resistance
- Valkyrie Milk now applies 8 less hunger (Now 12 from 20) but doubles the saturation multiplier (Now 2 from 1)
- Drinking Valkyrie Milk will now actually use the item and give back an empty quicksoil vial
- The mining accelerant factor used in Zanite Tools have been rebased to work the same way as GG's port
- Quicksoil Vials are now able to pick up Dense Aerclouds
- Candy Cane Swords can now be repaired with Candy Canes (GG Port Parity)
- Other related changes may appear in future updates
- The Dart Shooter now uses the Crossbow Shoot sound (At least until AetherSounds is re-implemented)
- Ambrosium Shards can now be used as furnace fuel (Provides 500 fuelTime)
- A custom death message from falling from the Aether has been added
- (For datapack users) Added a
genType
argument for several configured features- In the future, this will be used to have configurable generation types
- At this time, only
legacy
is supported, which generates the feature the same way as GG's 1.16.x Port.
- Several textures have been adjusted to more 1.17+/Jappa standards
- Tagging systems have been redesigned in 1.17+ to have better consistency and work better with Vanilla mechanics
- This also fixes issues related to mining speeds and other inconsistencies.
- As there are too many changes to list here, you can view the new tags in the data folder
- Advancements have been tweaked in 1.17+ to be more consistent with Vanilla's advancement systems
- Stonecutter Recipes (In addition to multiple crafting recipies) have also been added/adjusted with 1.17+ Standards
Fixes
- Resolved every missing texture issue that was logged from the 1.16.5 port
- There are still missing data, which will be tuned in a future update.
- Fixed crashes relating to null Rarity types
- Adjusted Swet Death event to be more consistent and fix cases of infinite duplication
- Fixed a possible concurrent exception with WhiteSwet's
- Fixed a possible NPE in FloatingBlocks with the
blockState
- Fixes have been made to various generated features to prevent and avoid cascading worldgen lag
- Blueberries have been fixed so that they have the right name and only appear in one creative mode tab
Beta 1.4.1
( VERSION NUMBER JUMP IS TO CORRECT NUMBERING SCHEME, IT IS INTENTIONALLY 1.4.1 )
Changelog
- Fixed bug causing servers to be unable to run
- optimized textures to shrink jar size slightly
You can report bugs here: Issues
Beta 1.0.4
Changelog
- Fixed floating block client-server issue
- Registered flammability to all blocks that should've been flammable
- Wisteria hangers now are one block instead of 2
- Added Aerbunny loot table
- Removed hanger plant loot tables to prevent error from being thrown; they're no longer needed
- Changed color provider for grass items to be hex instead of base 10
- Reduced amount of aercloud aerbunnies drop
- Hanger blocks can now be broken by flowing liquids
- Removed aerogel non-full blocks
- Removed bad/outdated block and items models
- Changed aerbunny and aechor plant spawn eggs to be more appropriate colors
- Fixed Skyroot buckets draining lava and dense aercloud
- Implemented boreal wisteria trees
- Fixed the Phoenix bow's pull animation
- Added Swets
- Fixed structure spawning
- Updated some textures
- Updated CustomPortalAPI
- And probably more...
You can report bugs here: Issues
Beta 1.0.3
Changelog
- Servers should be fully functional
- Removed Geckolib in favor of normal java-based armor models
- Holystone now drops a cobbled variant that can be used to make tools and in recipes that use cobblestone, instead of regular holystone
- World gen has been completely revamped:
- 2 new biomes, the Wisteria Woods and Highlands Thicket, as well as changes to the existing 2 biomes
- Clouds are rounder and less uniform
- Crystal trees generate on little islands occasionally, and can grow white apples over time
- Ore generation has been changed
- 5 flower types generate in several biomes
- Golden oak trees generate with more square foliage
- Wisteria trees are much larger
- Holystone boulders generate in some biomes
- Noise settings have been changed to make the islands a bit more round and shapely
- Gravitite properly levitate blocks, but perform their intended right click action first, if applicable (will strip a log before floating it)
- Moas have a basic implementation, expect bugs and unfinished features
- Item groups were merged to take up fewer creative tabs
- Some blocks that did not break at proper speeds with tools now work properly (quicksoil and aether dirt/grass notably)
- Many textures have been reworked
- Several crashes related to missing assets and server issues have been resolved
- And probably more...
You can report bugs here: Issues
Beta 1.0.2
Changelog
- Added outpost and well structures (they don't spawn naturally yet)
- Added new armor textures
- Added parachutes textures
- Added Light Carved Stone
- Added Ambrosium Lantern and Zanite Chain
- Added Aerbunnies and Aerwhales
- Added new trapdoors and doors
- Updated Ambrosium torch texture
- Updated recipes
- Removed useless items
- Fixed loot tables
- Fixed Golden Aerocloud killing innocent people
- Fixed crash while spinning in boat on quicksoil
- and probably more...
You can report bugs here: Issues
Beta 1.0.1
Changelog
- Fixed Flutegrass error
- Fixed music delay
- Updated translations
- Updated Fabric API
- Updated cloud textures
- Added parachutes logic
- Added more Gravitite features
- Added Potted Varients for Blocks
- Added Phoenix item textures
- Added missing recipes
- Added Crystal Tree
- and probably more...
You can report bugs here: Issues
P.S. The 1.16.5-1.0.1 version is not tested so it might not work completely