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imgui_windows.cpp
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imgui_windows.cpp
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#include <tuple>
#include <sol/sol.hpp>
#include <imgui.h>
// imgui.h contains the following disclaimer:
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
//
// Instead of waiting for ImGui to fix this and having mods break, let's make
// this change right now in the Noita bindings.
bool ConsistentBegin(const char* name, bool* p_open = nullptr, ImGuiWindowFlags flags = 0)
{
auto visible = ImGui::Begin(name, p_open, flags);
if (!visible)
ImGui::End();
return visible;
}
bool ConsistentBeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0)
{
auto visible = ImGui::BeginChild(str_id, size, border, flags);
if (!visible)
ImGui::EndChild();
return visible;
}
void add_imgui_windows(sol::table& imgui)
{
imgui.new_enum("WindowFlags",
"None", ImGuiWindowFlags_None,
"NoTitleBar", ImGuiWindowFlags_NoTitleBar,
"NoResize", ImGuiWindowFlags_NoResize,
"NoMove", ImGuiWindowFlags_NoMove,
"NoScrollbar", ImGuiWindowFlags_NoScrollbar,
"NoScrollWithMouse", ImGuiWindowFlags_NoScrollWithMouse,
"NoCollapse", ImGuiWindowFlags_NoCollapse,
"AlwaysAutoResize", ImGuiWindowFlags_AlwaysAutoResize,
"NoBackground", ImGuiWindowFlags_NoBackground,
"NoSavedSettings", ImGuiWindowFlags_NoSavedSettings,
"NoMouseInputs", ImGuiWindowFlags_NoMouseInputs,
"MenuBar", ImGuiWindowFlags_MenuBar,
"HorizontalScrollbar", ImGuiWindowFlags_HorizontalScrollbar,
"NoFocusOnAppearing", ImGuiWindowFlags_NoFocusOnAppearing,
"NoBringToFrontOnFocus", ImGuiWindowFlags_NoBringToFrontOnFocus,
"AlwaysVerticalScrollbar", ImGuiWindowFlags_AlwaysVerticalScrollbar,
"AlwaysHorizontalScrollbar", ImGuiWindowFlags_AlwaysHorizontalScrollbar,
"AlwaysUseWindowPadding", ImGuiWindowFlags_AlwaysUseWindowPadding,
"NoNavInputs", ImGuiWindowFlags_NoNavInputs,
"NoNavFocus", ImGuiWindowFlags_NoNavFocus,
"UnsavedDocument", ImGuiWindowFlags_UnsavedDocument,
"NoNav", ImGuiWindowFlags_NoNav,
"NoDecoration", ImGuiWindowFlags_NoDecoration,
"NoInputs", ImGuiWindowFlags_NoInputs
);
// Windows
imgui.set_function("Begin",
sol::overload(
[](const char* name) { return ConsistentBegin(name); },
[](const char* name, bool open) { auto ret = ConsistentBegin(name, &open); return std::tuple{ret, open}; },
[](const char* name, bool open, ImGuiWindowFlags flags) { auto ret = ConsistentBegin(name, &open, flags); return std::tuple{ret, open}; }));
imgui.set_function("End", &ImGui::End);
// Child Windows
imgui.set_function("BeginChild",
sol::overload(
[](const char* str_id) { return ConsistentBeginChild(str_id); },
[](const char* str_id, float size_x, float size_y) { return ConsistentBeginChild(str_id, {size_x, size_y}); },
[](const char* str_id, float size_x, float size_y, bool border) { return ConsistentBeginChild(str_id, {size_x, size_y}, border); },
[](const char* str_id, float size_x, float size_y, bool border, ImGuiWindowFlags flags) { return ConsistentBeginChild(str_id, {size_x, size_y}, border, flags); }));
imgui.set_function("EndChild", &ImGui::EndChild);
// Windows Utilities
imgui.set_function("IsWindowAppearing", &ImGui::IsWindowAppearing);
imgui.set_function("IsWindowCollapsed", &ImGui::IsWindowCollapsed);
imgui.set_function("IsWindowFocused",
sol::overload(
[]() { return ImGui::IsWindowFocused(); },
&ImGui::IsWindowFocused));
imgui.set_function("IsWindowHovered",
sol::overload(
[]() { return ImGui::IsWindowHovered(); },
&ImGui::IsWindowHovered));
imgui.set_function("GetWindowDrawList", &ImGui::GetWindowDrawList);
imgui.set_function("GetWindowPos", &ImGui::GetWindowPos);
imgui.set_function("GetWindowSize", &ImGui::GetWindowSize);
imgui.set_function("GetWindowWidth", &ImGui::GetWindowWidth);
imgui.set_function("GetWindowHeight", &ImGui::GetWindowHeight);
// Window manipulation
imgui.set_function("SetNextWindowPos",
sol::overload(
[](float pos_x, float pos_y) { return ImGui::SetNextWindowPos({pos_x, pos_y}); },
[](float pos_x, float pos_y, ImGuiCond cond) { return ImGui::SetNextWindowPos({pos_x, pos_y}, cond); },
&ImGui::SetNextWindowPos));
imgui.set_function("SetNextWindowSize",
sol::overload(
[](float size_x, float size_y) { return ImGui::SetNextWindowSize({size_x, size_y}); },
&ImGui::SetNextWindowSize));
//imgui.set_function("SetNextWindowSizeConstraints", &ImGui::SetNextWindowSizeConstraints);
imgui.set_function("SetNextWindowContentSize", &ImGui::SetNextWindowContentSize);
imgui.set_function("SetNextWindowCollapsed",
sol::overload(
[](bool collapsed) { return ImGui::SetNextWindowCollapsed(collapsed); },
&ImGui::SetNextWindowCollapsed));
imgui.set_function("SetNextWindowFocus", &ImGui::SetNextWindowFocus);
imgui.set_function("SetNextWindowBgAlpha", &ImGui::SetNextWindowBgAlpha);
imgui.set_function("SetWindowPos",
sol::overload(
[](float pos_x, float pos_y) { return ImGui::SetWindowPos({pos_x, pos_y}); },
[](float pos_x, float pos_y, ImGuiCond cond) { return ImGui::SetWindowPos({pos_x, pos_y}, cond); },
[](const char* name, float pos_x, float pos_y) { return ImGui::SetWindowPos(name, {pos_x, pos_y}); },
[](const char* name, float pos_x, float pos_y, ImGuiCond cond) { return ImGui::SetWindowPos(name, {pos_x, pos_y}, cond); }));
imgui.set_function("SetWindowSize",
sol::overload(
[](float pos_x, float pos_y) { return ImGui::SetWindowSize({pos_x, pos_y}); },
[](float pos_x, float pos_y, ImGuiCond cond) { return ImGui::SetWindowSize({pos_x, pos_y}, cond); },
[](const char* name, float pos_x, float pos_y) { return ImGui::SetWindowSize(name, {pos_x, pos_y}); },
[](const char* name, float pos_x, float pos_y, ImGuiCond cond) { return ImGui::SetWindowSize(name, {pos_x, pos_y}, cond); }));
imgui.set_function("SetWindowCollapsed",
sol::overload(
[](bool collapsed) { return ImGui::SetWindowCollapsed(collapsed); },
[](bool collapsed, ImGuiCond cond) { return ImGui::SetWindowCollapsed(collapsed, cond); },
[](const char* name, bool collapsed) { return ImGui::SetWindowCollapsed(name, collapsed); },
[](const char* name, bool collapsed, ImGuiCond cond) { return ImGui::SetWindowCollapsed(name, collapsed, cond); }));
imgui.set_function("SetWindowFocus",
sol::overload(
sol::resolve<void()>(ImGui::SetWindowFocus),
sol::resolve<void(const char*)>(ImGui::SetWindowFocus)));
// Content region
imgui.set_function("GetContentRegionAvail", &ImGui::GetContentRegionAvail);
imgui.set_function("GetContentRegionMax", &ImGui::GetContentRegionMax);
imgui.set_function("GetWindowContentRegionMin", &ImGui::GetWindowContentRegionMin);
imgui.set_function("GetWindowContentRegionMax", &ImGui::GetWindowContentRegionMax);
// Windows Scrolling
imgui.set_function("GetScrollX", &ImGui::GetScrollX);
imgui.set_function("GetScrollY", &ImGui::GetScrollY);
imgui.set_function("SetScrollX", &ImGui::SetScrollX);
imgui.set_function("SetScrollY", &ImGui::SetScrollY);
imgui.set_function("GetScrollMaxX", &ImGui::GetScrollMaxX);
imgui.set_function("GetScrollMaxY", &ImGui::GetScrollMaxY);
imgui.set_function("SetScrollHereX",
sol::overload(
[]() { return ImGui::SetScrollHereX(); },
&ImGui::SetScrollHereX));
imgui.set_function("SetScrollHereY",
sol::overload(
[]() { return ImGui::SetScrollHereY(); },
&ImGui::SetScrollHereY));
imgui.set_function("SetScrollFromPosX",
sol::overload(
[](float local_x) { return ImGui::SetScrollFromPosX(local_x); },
&ImGui::SetScrollFromPosX));
imgui.set_function("SetScrollFromPosY",
sol::overload(
[](float local_y) { return ImGui::SetScrollFromPosY(local_y); },
&ImGui::SetScrollFromPosY));
}