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model_systemstatus.go
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/*
DFIRTrack
OpenAPI 3 - Documentation of DFIRTrack API
API version: v2.4.1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package dfirtrackapi
import (
"encoding/json"
)
// Systemstatus struct for Systemstatus
type Systemstatus struct {
SystemstatusId *int32 `json:"systemstatus_id,omitempty"`
SystemstatusName string `json:"systemstatus_name"`
}
// NewSystemstatus instantiates a new Systemstatus object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewSystemstatus(systemstatusName string) *Systemstatus {
this := Systemstatus{}
this.SystemstatusName = systemstatusName
return &this
}
// NewSystemstatusWithDefaults instantiates a new Systemstatus object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewSystemstatusWithDefaults() *Systemstatus {
this := Systemstatus{}
return &this
}
// GetSystemstatusId returns the SystemstatusId field value if set, zero value otherwise.
func (o *Systemstatus) GetSystemstatusId() int32 {
if o == nil || o.SystemstatusId == nil {
var ret int32
return ret
}
return *o.SystemstatusId
}
// GetSystemstatusIdOk returns a tuple with the SystemstatusId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Systemstatus) GetSystemstatusIdOk() (*int32, bool) {
if o == nil || o.SystemstatusId == nil {
return nil, false
}
return o.SystemstatusId, true
}
// HasSystemstatusId returns a boolean if a field has been set.
func (o *Systemstatus) HasSystemstatusId() bool {
if o != nil && o.SystemstatusId != nil {
return true
}
return false
}
// SetSystemstatusId gets a reference to the given int32 and assigns it to the SystemstatusId field.
func (o *Systemstatus) SetSystemstatusId(v int32) {
o.SystemstatusId = &v
}
// GetSystemstatusName returns the SystemstatusName field value
func (o *Systemstatus) GetSystemstatusName() string {
if o == nil {
var ret string
return ret
}
return o.SystemstatusName
}
// GetSystemstatusNameOk returns a tuple with the SystemstatusName field value
// and a boolean to check if the value has been set.
func (o *Systemstatus) GetSystemstatusNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.SystemstatusName, true
}
// SetSystemstatusName sets field value
func (o *Systemstatus) SetSystemstatusName(v string) {
o.SystemstatusName = v
}
func (o Systemstatus) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.SystemstatusId != nil {
toSerialize["systemstatus_id"] = o.SystemstatusId
}
if true {
toSerialize["systemstatus_name"] = o.SystemstatusName
}
return json.Marshal(toSerialize)
}
type NullableSystemstatus struct {
value *Systemstatus
isSet bool
}
func (v NullableSystemstatus) Get() *Systemstatus {
return v.value
}
func (v *NullableSystemstatus) Set(val *Systemstatus) {
v.value = val
v.isSet = true
}
func (v NullableSystemstatus) IsSet() bool {
return v.isSet
}
func (v *NullableSystemstatus) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableSystemstatus(val *Systemstatus) *NullableSystemstatus {
return &NullableSystemstatus{value: val, isSet: true}
}
func (v NullableSystemstatus) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableSystemstatus) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}