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Changing the Character Name alignment whereever the character is.. #1285
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The thing is that while I like the general idea, there is lots of things that are a bit unclear. Like, what happens for a character in the central position? Personally I think for 2.x we should add a method to easily get lot's of information on the current speaker, so you can easily adapt your ui and also maybe a signal for speaker change. |
What happens to Central position, like Middle alignment? well, just keep the text in the middle |
is a signal for speaker change alrady! :) we could just add speaker position along with speaker name in the signal |
I see, so this is confirmed for 2.X version? |
lol, heck its confirmed for sometime in the next week when I get chance to implement it :) (well, maybe, idk how much time I'll have in the next week) so most of this, mind you, will be how you design your dialog scene to customize it to consume this data the way you need it, since character positions themselves in 2.0 arent left/center/right like they are in 1.x, but freely placable and address by numbers (and also maybe name in the future, thats in plans for something). there's already the there aren't any signals in the Portrait subsystem right now, but I can add some signals for add/update/leave easily enough with the naem of the character and position theyre being put on. then you just have your dialog scene listen for those signals to keep track of who's where in the scene, and then when a Note to self: change |
Hi, I was thinking it would be a great feature for Dialogic to have the Character's name's alignment changed where ever the character is, on the left, on the right, anywhere
Just like this.
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