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Add new signal for when the TextBubble visibility changes #665
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Hi @idontkillcoyotes thanks for the suggestion. Currently (in 1.3+) you can use Feel free to clarify, if I misunderstood what you want. |
Hmm... for my use-case I think it doesn't matter if a dialog is in progress, only the text bubble visibility. I think one way of describing what I meant is to treat the text bubble as one of those popup windows that prevents you from interacting with the rest of the program until you close it, something like that |
how would a signal help with this? isn't it much easier to just use
How would your code look if you'd use a signal, like you want? |
@idontkillcoyotes, could you elaborate if you still think this would be a good idea or what other reasons there could be for this signal? |
Sorry, I've been busy and forgot about this thread.. About the change, I already implemented it for my game. Saying that, I think my case is still not a "normal" use case, so I don't really know if would be a good idea to implement it |
I see. Makes sense to me, so I will see how it can best be done and probably gonna add it. It won't hurt and we can always decide to remove it again for 2.0. |
There is now such a signal in 2.x |
Is your feature request related to a problem? Please describe.
Not really a problem, but it would be nice to have.
Describe the solution you'd like
Have the DialogNode emit a signal when the TextBubble node hides or shows.
This signal could be used to implement a pause system in a game, so whenever the TextBubble is visible pause the rest of the game.
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