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dynamiceffects.md

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Dynamic Effects

  • Author: @tposney discord
  • Version: 0.5.4
  • Foundry VTT Compatibility: 0.5.4
  • ** Does not require dnd5e but works much better for dnd than other system.
  • Module Requirement(s): None
  • Module Conflicts: None that I know of
  • Translation Support: English.
  • Translation Support: Japanese. Kindly provided by @BrotherSharp

Dynamic effects is a replacement for dynamic items. It has been completely rewritten see New Features for changes

  • Dynamic effects lets you apply item based effects to your character or targeted tokens, adding/decreasing attack/damage bonuses, increasing/decreasing maximum hit points, changing alignment, in fact almost any field on the character sheet can be adjusted by dynamiceffects.
  • The module is not dnd5e dependent, although there is additional support for dnd5e.
  • All of the changes exist in game only, the saved version of the actor remains unchanged, with the excpetion that active effect modifiers are stored in a flag so they can be reapplied when the game reloads.
  • Effects are created/edited from the item sheet which has an additional tab, Effects.
  • An effect is just an actor field specifier (i.e. Attributes HP Max) a mode +/= (add value or set value) and a value. A value can be any valid value for the field with some additional options.

Please see the follow the link and see the readme for much more information

Link: https://gitlab.com/tposney/dynamiceffects
Manifest (https://gitlab.com/tposney/dynamiceffects/packages/raw/master/module.json)