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keyMapping - EN.md

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EN - App key mappings

Here you can find the last version of the app.

General and view:

  • ESC: exit app.
  • ALT: captura / free cursor.
  • V: block / free rotation (and add orange frame).
  • M: switch bottom view.
  • N: switch FPS between top-down view.
  • Comma y ​+/-​: edit cenital zoom.
  • Period y ​+/-​: edit button view size.

Properties of the portals:

  • 1 to 9 y O: switch properties of the portals.
  • L y ​+/-​: edit max levels of recursion.
  • K y +/-​: edit skipped levels of recursion.
  • J y ​+/-​: edit the width of the portals.

Movements and transformations:

  • WASD + MOUSE movement: free movement in first person.
    • MOUSE wheel: main camera zoom (click resets the zoom).
  • TAB: switch between controlable objects (player and portals)
    • TAB y B: switch control between player and cenital camera.
  • FLECHAS: movement over global XZ plane (controlled object).
  • ESPACIO / C: movement over global Y plane (controlled object).
  • R + Q / E: enable rotation plus ROLL controlled object.
    • When rotation enabled WASD applies PITCH and YAW
  • SHIFT / CONTROL: speed modificaros for movement / rotation.
  • T: reset movement / rotation (controlled object) to the start of its control.
  • Y: reset movement / rotation (controlled object) to the start of the scene.
  • G / H: store and load full transformation of the controlled object.
    • H y B at the same time: load the saved transformation onto all the objects.

Switch elements of the scene and post-processing:

  • 1 to 9: switch scene elements.
  • 1 to 9 y P: switch post-process filter for the portals.
  • 1 to 9 y B: switch post-process filter for the whole portals.

Miscellaneous:

  • F y ​+/-: edit player body width.
  • X / Z: switch between the main camera and the virtual ones.
  • I: switch visibility of the portal and player axes.
    • I y O: switch visibility of all the camera axes.
    • I y F: switch visibility of the player whole body.