diff --git a/CHANGELOG.md b/CHANGELOG.md index 21f5f53c9..4d8c214b2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -248,7 +248,7 @@ without affecting performance of the other parts of the simulation. - The method `QueryFilter::exclude_dynamic` is now a static method (the `self` argument was removed). - The `QueryPipeline::cast_shape` method has a new argument `stop_at_penertation`. If set to `false`, the linear shape-cast won’t immediately stop if the shape is penetrating another shape at its starting point **and** its - trajectory is such that it’s on a path to exist that penetration state. + trajectory is such that it’s on a path to exit that penetration state. - The `InteractionGroups` is now a set of explicit bit flags instead of a raw `u32`. - The world-space mass properties of rigid-bodies are now updated automatically whenever the user changes their position. diff --git a/src/pipeline/query_pipeline/mod.rs b/src/pipeline/query_pipeline/mod.rs index 829499f5b..6e536d087 100644 --- a/src/pipeline/query_pipeline/mod.rs +++ b/src/pipeline/query_pipeline/mod.rs @@ -602,7 +602,7 @@ impl QueryPipeline { /// limits the distance traveled by the shape to `shapeVel.norm() * maxToi`. /// * `stop_at_penetration` - If set to `false`, the linear shape-cast won’t immediately stop if /// the shape is penetrating another shape at its starting point **and** its trajectory is such - /// that it’s on a path to exist that penetration state. + /// that it’s on a path to exit that penetration state. /// * `filter`: set of rules used to determine which collider is taken into account by this scene query. pub fn cast_shape( &self,