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vgg16.py
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def VGG_16(classes=1000,weights_path=None):
model = Sequential()
model.add(ZeroPadding2D((1,1),input_shape=(3,224,224)))
model.add(Convolution2D(64, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(64, 3, 3, activation='relu'))
model.add(MaxPooling2D((2,2), strides=(2,2)))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(128, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(128, 3, 3, activation='relu'))
model.add(MaxPooling2D((2,2), strides=(2,2)))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(256, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(256, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(256, 3, 3, activation='relu'))
model.add(MaxPooling2D((2,2), strides=(2,2)))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(512, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(512, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(512, 3, 3, activation='relu'))
model.add(MaxPooling2D((2,2), strides=(2,2)))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(512, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(512, 3, 3, activation='relu'))
model.add(ZeroPadding2D((1,1)))
model.add(Convolution2D(512, 3, 3, activation='relu'))
model.add(MaxPooling2D((2,2), strides=(2,2)))
model.add(Flatten())
model.add(Dense(4096, activation='relu'))
model.add(Dropout(0.5))
model.add(Dense(4096, activation='relu'))
model.add(Dropout(0.5))
model.add(Dense(classes, activation='softmax'))
if weights_path:
model.load_weights(weights_path)
return model